Simon Barle, a foliage artist who worked on Star Wars Battlefront and Battlefield V, walks you through his entire AAA workflow for creating a game-ready tree. This…
Category: 3D Modeling
A practical, no-nonsense intro to Blender for illustrators. Sam Carr skips the technical deep dives and focuses on getting you from zero to a finished, paintable 3D…
This course is built for people who are tired of the tutorial trap. You know the drill: watch a video, follow along, but can’t make anything original.…
This course walks you through the full grooming pipeline for animated characters, using a cartoony hyena as the project. You’ll learn how to use Houdini for procedural…
A practical, step-by-step class on building hard-surface models in ZBrush using ZModeler. You’ll start with the UI and basic brushes, then work through a complete project—a sword—to…
Learn a practical, step-by-step workflow to sculpt a humanoid creature in ZBrush, starting from a concept art reference and ending with a polished render in Keyshot. This…
A 10-hour deep dive into texturing a magazine cover in Substance 3D Painter, with a bonus high-poly sculpting section. Dan Kenton walks through his entire thought process,…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course is about shifting your mindset. Instead of modeling one apple, you build a system that can make a hundred different apples. Ram from Crossmind Studio…
A massive, hands-on course that takes you from zero experience to creating professional product renders and animations in Blender. Over 17 hours of structured content, you’ll build…
A practical, no-fluff tutorial that shows you exactly how to use Blender as a fast concept sketching tool. You’ll learn to block out scenes, set up lighting…
This course is for anyone tired of wrestling with Blender’s node editor. Instead of copying random settings, you’ll learn the logic behind procedural textures, PBR materials, and…











