Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels – In this course we will take a focus in depth look into Hard Surface…
Category: 3D Modeling
Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly…
Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build…
Under the guidance of Gio Nakpil, students will sculpt their own 3D character model designs using Pixologic ZBrush and traditional sculpting techniques. Learn how to be fearless…
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty…
Procedural Shader Networks in Blender. Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh…
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4.…
3ds Max is widely recognized as the 3D software that has the largest user base in the world. Many admirable 3D artworks, in game design or interior…
The 3D Artist’s Coloring Book is a project aimed at creating a library of assets and tutorials that beginner to intermediate artists can use to practice and…
In this course we will create realistic anatomical structure for character. We realy focus on modeling, high resolution polygons, tools, and we go take this in a…
Neste vídeo Rafael exemplifica quais fatores caracterizam a qualidade da luz. Assuntos como direção, dureza, falloof e rebatimento da luz são abordados para construir uma situação onde…
Quick 3Dcoat demo, Creating the scene in Blender with the water shader and the cloud shader, difference between Eevee/Cycles for me. Blender scene from the demo (without…











