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Blender Cyberpunk in Unity HDRP

Release date:2021, February 8

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.

In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)

We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.

We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.

Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.

By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.

So why not enrol today and I look forward to seeing you in my course.

Watch online or Download for Free

01. Course Introduction
01. Introduction
02. Research assignment
04. Setting up Blender
04. Setting up Blender

02. Blender Basics
01. Blender Basics – Object Mode
02. Blender Basics – Edit Mode

03. Low poly modelling
01. Blocking out a shop front
02. Blocking out the shop top
03. Modelling the door
04. Modelling the window
05. Modelling the ventilation shaft
06. Modelling the Fan
07. Modelling Columns V1
08. Modelling Columns V2
09. Modelling the side pillars
10. Modelling roller shutter frame
11. Modelling roller shutter metal
12. Merging geometry
13. Deleting backfaces
14. Creating a neon tube
15. Creating Quads
16. Modelling the signs
17. Modelling top wall V1
18. Modelling pipes
19. Creating curved pipes
20. Finishing shop front V1
21. Hanging wires
22. Wires Task
23. Top Wall Fix
24. Setting up neon text
25. Neon text V2
26. Blockout 2
27. Modelling shop front V2
28. Finishing shop front V2
29. Modelling the electric box
30. Blockout for top wall V2
31. Modelling top wall V2
32. Creating more neon text
33. Creating the upper floor
34. Creating neon wires
35. Creating side signs
36. Creating a standing sign
37. Video 42 – Hotel Blockout
38. Video 43 – Modelling the hotel base
39. Hotel Text
40. Hotel upper floor blockout
41. Modelling the hotel upper floor
42. Cyber Hotel Sign
43. Modelling drainage props

04. High Poly Modelling
01. High Poly Shop V1
02. High poly grid
03. High poly fan
04. High poly shop V2
05. High poly columns
06. High poly shutter piece
07. High poly shutter
08. High poly neon light
09. High poly pipes
10. High poly top walls
11. High poly electric box
12. High poly electric pipes
13. High poly upper floor
14. High Poly side signs
15. High poly standing sign
16. High poly hotel base
17. High poly hotel upper floor
18. High poly drainage

05. UV Unwrapping
01. Introduction to UV unwrapping
02. UV unwrap shop front part 1
03. UV unwrap shop front part 2
04. UV unwrap shop front part 3
05. Bonus – Unwrap shop door handle
06. Unwrap the fan
07. Unwrap shop front V2
08. Unwrap column V1
09. Unwrap column V2
10. UV map packing for columns
11. UV unwrapping side column
12. UV unwrapping roller shutter piece
13. UV unwrap roller shutter frame
14. Packing shutter UVs
15. UV unwrapping neon light and pipes
16. UV unwrapping sign V1
17. Sign challenge
18. Sign packing and sewerage
19. UV unwrapping top walls
20. UV unwrap electric box
21. UV unwrap upper floor
22. Packing upper floor
23. UV unwrapping side sign
24. Side sign task
25. Finishing side signs
26. UV unwrap hotel base
27. UV challenge
28. UV unwrap hotel upper
29. Packing hotel upper

06. Texturing in Substance Painter
01. Install Substance Painter
02. Exporting meshes from Blender
03. Baking mesh maps
04. Material vs Smart material
05. Texturing the wall
06. Adding extra details
07. Weathering the wall
08. Metal details
09. Metal painting
10. Door handles and frames
11. Door texture
12. Window glass
13. Export shop front V1 textures
14. Export fan mesh
15. Grate opacity
16. Texturing the fan
17. Export shop front V2
18. Texturing the wall V2
19. Adding metal details
20. Adding metal texture
21. Windows for shop front V2
22. Export columns
23. Texturing the columns
24. Texturing the side pillar
25. Install external substance
26. Export roller shutter
27. Texturing roller shutter metal
28. Finishing roller shutter
29. Export pipes
30. Texturing pipes
31. Texturing signs
32. Texturing upper wall
33. Texturing the electric box
34. Texturing electric box pipes
35. Electric box details
36. Export upper floor
37. Texturing the upper floor
38. Exporting side signs
39. Texturing the side signs
40. Finishing the side signs
41. Texturing the hotel base
42. Finishing the hotel base
43. Texturing hotel upper floor
44. Finishing hotel upper floor
45. Floors fix
46. Texturing sewer covers
47. Creating a road in Blender
48. Texturing the puddles on the road

07. Unity HDRP
01. Preparing to export from Blender
02. Sorting the hierarchy
03. Setting up export order
04. Exporting from Blender
05. Installing Unity
06. Introduction to Unity
07. Importing objects
08. HDRI background
09. Creating the first shop front
10. Window lights
11. Window blinds
12. Upper floor
13. Neon colours
14. Shop fronts
15. Upper floors
16. Adjustments
17. Create a shop block
18. Finishing shop block
19. Second shop block
20. E bank
21. Hotel
22. Hotel block
23. More shops
24. Ground details
25. The wine bar
26. Puddle material
27. Blocking gaps
28. Alternative pipe material
29. Setting up an area light
30. Switching on the neon lights
31. Extra emission
32. Globe materials
33. Globe rotation
34. Neon wires
35. Reflection probes
36. Baking a lightmap
37. Adjusting the lightmap
38. Free assets
39. Placing assets
40. Glass sign
41. Occlusion culling
42. Baking final lightmap
43. Baked lightmap results
44. Multiple reflection probes
45. Sky and fog volume
46. Post processing
47. Ground reflections
48. Fixing reflection probe blending
49. Fan rotation
50. Course completion

[Udemy] Blender Cyberpunk in Unity HDRP.7z
[Udemy] Blender Cyberpunk in Unity HDRP_Subtitles.7z


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21 Comments

  1. Please add this!!!
    https://www.udemy.com/course/beginners-guide-to-creature-creation-for-games/

    https://www.udemy.com/course/your-first-day-in-speedtree/

    https://www.udemy.com/course/unreal-engine-4-beginner-tutorial/

    https://www.udemy.com/course/unreal-engine-4-award/

    https://www.udemy.com/course/ue4fpstutorial/

  2. Could you please add this course: https://www.domestika.org/en/courses/185-brushes-and-pixels-introduction-to-digital-painting-in-photoshop

    Thanks alot!!! 😍😍😍😍😍

  3. I need this course

    https://www.udemy.com/course/beginners-guide-to-creature-creation-for-games/

    https://www.udemy.com/course/your-first-day-in-speedtree/

    https://www.udemy.com/course/unreal-engine-4-beginner-tutorial/

    https://www.udemy.com/course/unreal-engine-4-award/

    https://www.udemy.com/course/ue4fpstutorial/

  4. PLZZ add this course … Plz….. I need it alot
    https://p2design.gumroad.com/#DmdxO

    Plz… Add this thnx in advance

  5. PLZZ upload Alive course all blender user want it free…… Great request for blender community
    Link…
    https://p2design.gumroad.com/l/Alive_Blender_animation_course

  6. ArchViz from Scratch with 3ds Max and Corona Renderer By Gustavo Correa
    https://graphixtree.com/archviz-from-scratch-with-3ds-max-and-corona-renderer-by-gustavo-correa/

  7. Came here to request for the newly released “Alive! Animation course in Blender” by p2design (Gumroad/flippednormals) but looks like someone already mentioned that.
    Please share this one, looks like one of the best course on blender animation.

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