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Solaris Workflows in Houdini by Tom Doring

Solaris Workflows in Houdini by Tom Doring

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Author:Tom Doring

Duration:2 hours

Actual Duration:1h 57m

Release date:2025, December

Publisher:Voxyde

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Nuke

Course URL:https://voxyde.com/pro-courses/solaris-workflows-in-houdini/

Build a full atmospheric environment from scratch in Solaris, from geometry prep to final assembly.

Tom Doring builds a complete atmospheric environment in just 2 hours, and shows you how to actually work in Solaris without getting lost. You get practical prep, scattering, and assembly tricks you can reuse on any show.

🎯 What you’ll learn

  • Prepare geometry for clean and efficient work in Solaris
  • Cut atlases and set up animated grass, ivy, and moss on any asset
  • Build procedural vines that adapt to geometry and move with Vellum wind
  • Use scattering concepts and translate them to instancing in Solaris
  • Create SOP-level tools to speed up object setup in Solaris

✅ Requirements

  • Skills: Basic familiarity with Houdini SOPs and 3D scene layout
  • Tools: Houdini Indie or FX, Nuke (optional for reviewing final comp)
  • Hardware: Modern multi-core CPU, 16GB+ RAM, dedicated GPU

📝 Description

This one is all about getting stuff done in Solaris. Tom starts from raw geometry and walks through prep, layout, and scene assembly the way you’d do it on a real shot. No theory dump. Just a working USD workflow you can copy.

Vegetation is where it gets fun. You’ll cut your own atlases, then scatter grass, ivy, and moss onto anything. For vines, Tom shows a procedural setup that sticks to any shape, then uses Vellum for that light wind wobble. It sells the shot without running a heavy sim.

Then he ties it together. You’ll see how SOP scatter logic maps to instancing in Solaris, and how to build small SOPs tools that do the boring setup work for you. Faster iteration, cleaner stage, less clicking around LOPs.

🧑‍🎓 Who this course is for

  • Houdini artists who know SOPs and want to get comfortable in Solaris
  • Environment and lookdev artists building foliage-heavy scenes
  • Freelancers who need a fast, reusable USD assembly workflow

🧑‍🏫 About the Author

Tom Doring is a Houdini artist focused on procedural setups that fake sim-like motion without the overhead. He likes breaking down tricky effects into simple, reusable tools. He teaches the way he works — curious, practical, and straight to the point.

🏁 Final Result

  • Finished atmospheric environment scene assembled in Solaris, with animated vegetation, procedural vines, and efficient USD instancing — plus completed Houdini Indie and Nuke project files for your portfolio breakdown.
Curriculum

📋 Course content

  1. Vegetation Setup:  Animated Foliage Systems
    • Atlas Cutting Workflows
    • Animated Grass, Ivy and Moss on Any Geometry
  2. Procedural Vines:  Adaptive Growth with Wind
    • Creating Vines That Adapt to Any Geometry
    • Adding Subtle Wind Motion with Vellum
  3. Scattering Tools:  From Scatter to Instancing
    • Core Scattering Concepts in SOPs
    • Instancing in Solaris for Efficient Assembly
  4. SOPs to Solaris:  Faster Scene Assembly
    • Building SOP-Level Tools for Solaris Setup
    • Full Atmospheric Environment Assembly
Watch online or Download for Free
Solaris Workflows in Houdini by Tom Doring
NAME
SIZEDURATION
0.Overview
9 MB2m
1.Installation
9.8 MB3m
2.Ground
14.5 MB5m
2.Ground
14.5 MB5m
3.Statue
5.6 MB1m
3.Statue
5.6 MB1m
4.Camera
3.3 MB1m
4.Camera
3.3 MB1m
5.Ivy
15.9 MB8m
5.Ivy
15.9 MB8m
6.Moss
10.9 MB7m
6.Moss
10.9 MB7m
7.Grass
12 MB5m
7.Grass
12 MB5m
8.Dust
6.9 MB3m
8.Dust
6.9 MB3m
9.Vines
35.2 MB16m
9.Vines
35.2 MB16m
10.Scatter.Points.Grass
12.1 MB5m
11.Scatter.Points.Moss
6.1 MB2m
12.Scatter.Points.Dust
16.2 MB5m
13.Scatter.Points.Ivy
26.1 MB8m
14.Import.Stage
7.6 MB4m
15.Scatter
15.8 MB7m
15.Scatter
15.8 MB7m
16.Lighting
7.3 MB3m
16.Lighting
7.3 MB3m
17.Materials
38.7 MB17m
17.Materials
38.7 MB17m
18.Render
10.8 MB5m
18.Render
10.8 MB5m
19.Compositing
4.4 MB2m

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268.3 MB1h 57m

Project Files (Assets, Resources)
520.4 MB

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