Unreal Engine 5 Environments Made Easy by Joe Garth
Duration:9 hours
Actual Duration:9h 14m
Release date:2025, May
Publisher:Learnsquared
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://www.learnsquared.com/courses/unreal-engine-5-environments-made-easy
Build three complete environments from scratch in Unreal Engine 5 with Joe Garth, the creator of Brushify. This beginner-friendly course focuses on simple, repeatable workflows for terrain sculpting, procedural foliage, atmosphere, and scene optimization. You’ll get a massive pack of free Brushify assets and Joe’s full sample scenes to study and repurpose. By the end, you’ll have the skills to build your own worlds with confidence.
π― What you’ll learn
- Sculpt realistic terrain using Unreal Engine 5’s landscape tools
- Place procedural foliage with custom rules and density controls
- Set up dynamic atmosphere and lighting for mood and realism
- Optimize scenes for real-time performance in games and films
- Build three complete, portfolio-ready environments
β Requirements
- Skills: Basic familiarity with Unreal Engine 5 interface
- Tools: 3-button mouse, keyboard
- Hardware: PC with dedicated GPU (NVIDIA GTX 1060 or equivalent), 16GB RAM
π Description
This isn’t about memorizing complex menus. Joe Garth breaks down Unreal Engine 5 environment building into a set of simple, repeatable steps. You’ll start by sculpting terrain with the landscape tools, then layer on procedural foliage using custom rules that feel natural, not robotic. Atmosphere and lighting come nextβJoe shows you how to use dynamic sky, fog, and post-processing to set the mood without overcomplicating things.
The course is built around three distinct environments: a dense forest, a dry desert, and a snowy mountain. Each one teaches you a different set of challenges, from managing draw calls to balancing color palettes. You’ll also learn how to optimize your scenes for real-time performance, so they run smoothly in games or films. Joe includes his full sample scenes and a massive pack of Brushify assetsβso you can study his setups and repurpose them in your own projects.
What sets this course apart is the focus on practical, production-ready workflows. Joe has spent over 15 years in the industry, working at studios like Crytek and Quixel. He knows what works and what doesn’t. Every lesson is designed to get you from zero to a polished environment without wasting time on fluff.
π§βπ Who this course is for
- Beginners who want to learn Unreal Engine 5 environment art from scratch
- Game developers looking to build portfolio-ready scenes quickly
- Artists transitioning from other 3D software to real-time engines
π§βπ« About the Author
Joe Garth is a veteran environment artist with over 15 years of industry experience. He’s contributed to cutting-edge projects at studios like Crytek and Quixel, working across cinematics, real-time graphics, and lighting. As the creator of Brushify, he now empowers artists to build stunning, game-ready worlds in Unreal Engine. His practical, no-nonsense teaching style has helped thousands of students level up their skills.
π Final Result
- Three complete, portfolio-ready environments (forest, desert, mountain)
- A solid understanding of Unreal Engine 5’s terrain, foliage, and lighting tools
- A reusable workflow for building any environment from scratch

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