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Cinematic Scene Rendering with Clarisse by Yao Qin

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Release date:2020

Author:Yao Qin

Skill level:Beginner

Language:English

Exercise files:Yes

What is our update policy?
All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

The instructor for this tutorial is Qin Yao from China, a renowned CG artist for visual effects. This tutorial starts with the basic commands and operation in Clarisse IFX, and includes three cases of large-scale movie-like scenes. After the tutorial, you are expected to be more familiar with Clarisse IFX, acquire production skills essential for advanced CG scenes, and expand your knowledge base to scene arrangement, geographical making, plant creation, light and shadow settings, matte painting and Nuke compositing.

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Chapter 01 – Getting to Know Clarisse

01. About the Clarisse Operation Interfaceg
02. Project Setup and Document Management

Chapter 02 – Model Operation and Editing

03. Model Import and Attribute Editing
04. Understand Combiner Merging Objects and Grouping
05. Use the Clone Stamp Tool
06. Use the Constraint Tool

Chapter 03 – Material Editing and Lighting Details

07. Displacement Mapping
08. Types of Lights
09. HDRI Based Ambient Light Rendering
10. Volume of Light Fog Rendering
11. Create PBR Standard Physical Material
12. Specular Based PBR Process
13. Metallic Based PBR Process
14. Different UV Mapping Methods
15. Application of Program Texture
16. Assign Materials by Using the Shading Layer Editor
17. Use Shading Variables Material Variables

Chapter 04 – An In-Depth Understanding of Scene Spread

18. Understand Point Cloud and Scatter Tools
19. Bake Particles and Use a Brush to Adjust Object Scatter
20. Advanced Application of Object Dispersion – Plant Scatte
21. Advanced Application of Object Spread – Crowd Simulation

Chapter 05 – Animation Modules and Special Effects

22. Timeline and Key Frame Animation
23. the Basics of Using a Scope Controller
24. Use Scope Controller to Extend the Article

Chapter 06 – Import and Edit of Other Assets

25. Import the VDB Volume Cloud Made by Houdini
26. Import Houdini Made VDB Flame
27. Maya Hair Import and Edit
28. SpeedTree Vegetation Import and Editing

Chapter 07 – Render Settings

29. Basic Render Settings
30. Export Rendered Output Channels
31. Fundamental of Nuke
32. Customize the AOV_Store Channel
33. Rendering Noise Reduction and Quality Control
34. Use ShadowCatcher in Conjunction with Live-Action Render
35. Cartoon Material Rendering
36. Use of Light Path Expressions

Chapter 08 – Introduction to Clarisse Python

37. Understand the Basic Statements of Python in Clarisse
38. Use Clarisses GuiLibrary to Create the Tool Interface

Chapter 09 – Clarisse Tools

39. Automatically Create the LookDev Project File
40. Automatically Create Render Test Greyballs and Reflectio

Chapter 10 – New Features with Clarisse 4.0

41. HDRI Based Ambient Light Creation Tool
42. the Playblast Shot
43. Inherit UV Properties Using Layer Editing
44. the Surface Constraints
45. Use of the Transform Tool
46. Layer Render with Mask Objects
47. Improvement of Volume Material
48. Bulk Object Density Clipping
49. Multiple Scattering
50. Lantern Festival Point
51. IES Light Domain Network
52. Spotlight Improvements
53. Application of Expressions

Chapter 11 – Creation of Island

54. Understand the WorldCreator Interface Part 1
55. Understand the WorldCreator Interface Part 2
56. Island Terrain Example Production
57. Island Mapping
58. Island Model Reduction and Optimization

Chapter 12 – Details of the Island

59. Import the Island Model with Basic Lighting Creation In
60. Create Island Base Materials and Textures in Clarisse
61. Make Sea Surface Textures in Clarisse
62. Island Vegetation Distribution Is Made in Clarisse
63. Create Future City in Clarisse Part 1
64. Create a Cloud Atmosphere in Clarisse
65. Make the Ship Animation Cluster in Clarisse
66. Create Future City in Clarisse Part 2

Chapter 13 – Render and Post Processing

67. Island Scene Render Output Settings
68. Final Scene Compostion

Chapter 14 – Underwater Camera Layout

69. Use Simplified Models to Make Underwater Scene Layout
70. Construction of Underwater Stone Body Structure

Chapter 15 – Underwater Asset Production

71. Underwater Stone Scattering
72. Underwater Plant Assets with Dynamic Production
73. Underwater Plant Scattering
74. Create Materials for Underwater Scenes

Chapter 16 – Underwater Scene Lighting and Detail Processing

75. Underwater Visibility Simulation
76. Underwater Lighting Caustic Simulation
77. Underwater Moss Production

Chapter 17 – Animation of Underwater Scenes

78. Mermaid Animation
79. Fish Animation

Chapter 18 – Rendering and Composition of Underwater Scenes

80. Underwater Scene Rendering Settings
81. Underwater Scene Final Composition
82. Underwater Impurity Simulation

Chapter 19 – Making the City Layout

83. Understand the CityEngine Interface
84. Map the Citys Road Network in CityEngine
85. Use CGA Programming to Segment Urban Areas
86. CityEngine Is Combined with Clarisse to Create City Layout Part 1
87. CityEngine Is Combined with Clarisse to Create City Layout Part 2
88. Optimize CGA Layout Code Part 1
89. Optimize CGA Layout Code Part 2
90. Update Map Layout and Building Assets in Real Time

Chapter 20 – City Lighting Materials and Atmosphere

91. Create City Base Materials and Lighting
92. Create Urban Spotlight and Atmosphere

Chapter 21 – Details of the City

093. Fine-Tune City Streets
094. Create a Viaduct Network
095. Create a Viaduct CGA Rule
096. Create Street Lighting Distribution
097. Create a Vehicle Distribution
098. Create Billboard Distribution
099. Fine-Tune the City Lights
100. Create AR Style Lighting

Chapter 22 – Case Adjustment of Large Cities

101. Large City Case Rendering Settings
102. Synthesis and Retouching of Large City Cases

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