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Unreal Engine – Cliff and Rock Shader with Tileable Textures by Jake Guest

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Release date:2023, May

Duration:02 h 06 m

Author:Jake Guest

Skill level:Beginner

Language:English

Exercise files:Yes

Creating a game-ready shader for rock meshes in Unreal Engine is a valuable skill for game developers, and your tutorial offers a comprehensive guide on how to achieve this. The breakdown and follow-along style of the tutorial allow users to create their own shaders for use in games and personal projects, with real-time demonstrations and detailed explanations to enhance understanding.

The tutorial’s flexibility is a noteworthy feature, as it caters to users of all skill levels. While a basic understanding of 3D content creation and software navigation is assumed, the tutorial is designed to be accessible and beneficial to beginners and experienced users alike. The techniques covered in the tutorial are widely used in the games industry, making them relevant and valuable for anyone interested in game development.

It’s advantageous that the tutorial is created using Unreal Engine 4.27, as it ensures compatibility and provides users with specific guidance for that version. However, the information and techniques discussed are still applicable to Unreal Engine 5, which enhances the tutorial’s long-term usefulness.

Overall, your tutorial offers a comprehensive resource for creating game-ready shaders for rock meshes in Unreal Engine. By providing step-by-step instructions, real-time demonstrations, and thorough explanations, it empowers users to develop their shader creation skills and apply them to their own game projects.

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2 Comments

  1. Hey can you get this from domestika
    https://www.domestika.org/en/courses/2428-graphite-drawing-techniques-for-planar-portraiture

  2. yahiya jasem | vr division academy | unreal-engine-for-architecture| please get this course! very useful for everybody!

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