Ready to jump into Houdini but don’t know where to start? This course is your perfect entry point, designed by an industry veteran with over 15 years…
Tag: procedural
Want to build your own characters in Houdini? This course walks you through creating a fully customizable biped, complete with automatic bone generation and parenting. You’ll learn…
This course breaks down how to create a fully procedural, futuristic transition effect in Houdini. It’s designed as a flexible system, perfect for revealing hero objects, creating…
Tired of placing every rock and tree by hand? This course is your ticket to building massive, painterly 3D worlds using Blender’s Geometry Nodes and procedural shading.…
Ready to level up your motion design game? This course dives headfirst into creating procedural motion graphics and dynamic simulations using Houdini. You’ll learn to build your…
Ready to ditch the shelf tools and truly command Houdini’s simulation power? This course is your ticket to building everything from scratch. You’ll learn to craft your…
Ready to build your own industry-standard nodes in Bifrost? This course is your direct path. Forget guesswork; we’re diving headfirst into the math that makes complex rigging…
This course is your ticket to creating stunning plant growth animations in Houdini. You’ll go from a blank scene to a fully animated, rendered plant, learning powerful…
Ready to supercharge your Houdini workflow? This course is your ticket to becoming a Python scripting wizard for VFX. You’ll learn to build custom tools, automate repetitive…
Studios are desperate for artists who can actually solve problems, not just push pixels. This 53-hour workshop, led by VEX guru Corbin Mayne, is your fast track…
Ready to get a solid grip on procedural geometry in Houdini? This course is your ticket to building a fully procedural chandelier, giving you a deep dive…
This collection of posts from Everything CG offers a deep dive into practical 3D and VFX workflows, focusing on Houdini and related tools. You’ll get hands-on with…











