This workshop is a straight shot to a killer reel. Instead of piecing together random tutorials, you get 7 days of focused work on 8 high-end comps,…
Tag: nuke
This workshop is about taking control of your explosions. Instead of relying on luck and random sims, you’ll learn to build the emitters, shaders, and full shots…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This is all about building sci-fi FX from the ground up in Houdini. You’ll work through real production-style shots, creating effects like cloaking, shields laser beams, and…
Master Houdini sand simulations with Vellum Grains. This course teaches you to create spreading attributes that control sand behavior, from particle setup to a polished Redshift render…
Ready to seriously level up your Houdini magical effects game? This course is all about crafting jaw-dropping energy effects, chaotic explosions, and incredible particle simulations that will…
Ready to level up your cinematic lighting and compositing game? This workshop dives deep into a real-world production pipeline, showing you exactly how professionals at top studios…
This MasterClass walks you through recreating a Prometheus-style VFX shot from scratch in Nuke, focusing on the actual decisions a compositor makes in production rather than just…
2D effect Dripping (Drooling), 2D FX Splash, 2D effect Splash loop, 2D FX Fire by Quentin Cordonnier
Ready to make things burn and splash on screen? This collection of courses from Quentin Cordonnier dives deep into creating awesome 2D effects, focusing on fire and…
Ready to create jaw-dropping water effects that look like they came straight out of a Hollywood blockbuster? This Houdini FLIP Masterclass dives deep into the FLIP solver,…
If you’ve ever wondered how VFX studios hide wires, replace skies, or drop in CGI characters, this course pulls back the curtain. Taught by a Senior Compositor…
Stop guessing with your keyers. This course strips away the complexity of green screen removal and focuses on the logic behind getting a clean, usable alpha matte.…











