This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs,…
Tag: marmoset toolbag
Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then…
During this class, students will get to experience the environment pipeline creation from start to finish. Going from an initial idea, block in phase, asset creation, lighting,…
Military Game Asset Creation in Blender & Marmoset Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling,…
In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and…
This course is about creating a female bust to render in realtime in Marmoset-Toolbag. Starting from scratch in Zbrush until having an attractive low-poly model to render.…
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will…
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today’s video games industry. Whether you’re…
This Product includes 8 facade Materials for Substance designer and 4K PBR texture. You can use the PBR Textures for any program that works with PBR workflow!…
Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience! ZBRUSH-SUBSTANCE PAINTER-MARMOSET…
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to…
In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use…











