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Character Creation for Games

Release date:2021

Author:Guillaume Mahieu, Patrick van Rooijen

Skill level:Intermediate

Language:English

Exercise files:Yes

This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.

Table of Contents

Week 1 | Intro/Blocking In
Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling

Week 2 | Hi-res Sculpting
Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.

Week 3 | Hi-res Sculpting (cont)
Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res

Week 4 | Retopology / Low res modeling, UV Layout
Facial Topology | Neck Topology | Hands Topology | Optimizing resolution

Week 5 | Retopology / Low res modeling, UV Layout (cont)
Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)

Week 6 | Assembling / Baking
Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal

Week 7 | PBR / Texturing
Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair

Week 8 | PBR / Texturing (cont)
Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.

Week 9 | Bonus Presentation
Basic rigging | Setting up a scene in Marmoset for render

Watch online or Download for Free

Week 1
Wk01_01_lecture_0_Appeal
Wk01_01_lecture_1_Preparation
Wk01_01_lecture_2_Form
Wk01_01_lecture-3_CleanModel
Wk01_02_Demo_0_Overview
Wk01_02_Demo_1
Wk01_02_Demo_2
Wk01_02_Demo_3
Wk01_02_Demo_4_assignment

Week 2
Wk02_00_Overview
Wk02_01_FaceSculpting1
Wk02_02_FaceSculpting2
Wk02_03_HairSculpting1
Wk02_04_HairSculpting2
Wk02_05_NeckClothing
Wk02_06_Bonus_FaceTypes
Wk02_06_Homework

Week 3
Wk03_00_Overview
Wk03_01_Clothing
Wk03_02_Neck1
Wk03_03_Neck2
Wk03_04_headphones
Wk03_05_Extend_Torso
Wk03_05_Homework
Wk03_06_Extend_Hands

Week 4
Wk04_00_Overview
Wk04_01_Prepping
Wk04_02_face
Wk04_03_Neck
Wk04_04_BodyHands
Wk04_05_Homework

Week 5
Wk05_00_Overview
Wk05_01_Hair
Wk05_02_Headphones
Wk05_03_JacketCollar
Wk05_04_ModelingRules
Wk05_05_Homework

Week 6
Wk06_00_Overview
Wk06_01_UVandTexturesets
Wk06_02_Head
Wk06_03_Hands
Wk06_04_Eyes
Wk06_05_Hair
Wk06_06_Clothings
Wk06_07_CleanUpPreparation
Wk06_09_Baking
Wk06_10_Homework

Week 7
Wk07_00_Overview
Wk07_01_PBR
Wk07_02_Workflow
Wk07_03_PainterSetup
Wk07_04_Face
Wk07_05_Translucency
Wk07_06_Eyes
Wk07_07_MarmosetCheck
Wk07_08_Neck
Wk07_09_Refine
Wk07_10_Assignment

Week 8
Wk08_00_Overview
Wk08_01_hair
Wk08_02_HairFlowMap
Wk08_03_MarmosetSetupHair
Wk08_04_Jacket
Wk08_05_Collar
Wk08_06_headphones
Wk08_07_CheckingMarmoset
Wk08_08_VariationSkin
Wk08_09_FinalReview
Wk08_10_Assignment

Week 9
Wk09_00_Overview
Wk09_01_CreatingJoints
Wk09_02_OrientJoints
Wk09_03_ArmIK
Wk09_04_Skinning
Wk09_05_Lighting
Wk09_06_Render

[CGMA] Character Creation for Games.7z
[CGMA] Character Creation for Games_Subtitles.7z


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16 Comments

  1. Hello, can you upload this course of Cgma please : Environment Sketching
    https://www.cgmasteracademy.com/courses/65-environment-sketching/

    And this one : https://www.cgmasteracademy.com/courses/98-fundamentals-of-architecture-design/

    Thank you for this site.

  2. A great course!! Could you get Hand Painted Icons for Games by Randall Mackey from Artstation if possible, please? Thank you so much.

  3. please upload this

    https://www.udemy.com/course/introducao-a-pintura-digital/?LSNPUBID=n3ELiYcpLgk&ranEAID=n3ELiYcpLgk&ranMID=39197&ranSiteID=n3ELiYcpLgk-TxZ0q58njBk.PFtfGthlOg&utm_medium=udemyads&utm_source=aff-campaign

  4. Thanks for this never heard of it.
    Can you add:

    Design Your Own SD (Chibi/Anime) Characters: Online Digital Drawing Class
    https://class101.co/products/unoh?_pos=2&_sid=7b8daa695&_ss=r

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