Author:Guillaume Mahieu, Patrick van Rooijen
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.
Week 1 | Intro/Blocking In
Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling
Week 2 | Hi-res Sculpting
Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.
Week 3 | Hi-res Sculpting (cont)
Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res
Week 4 | Retopology / Low res modeling, UV Layout
Facial Topology | Neck Topology | Hands Topology | Optimizing resolution
Week 5 | Retopology / Low res modeling, UV Layout (cont)
Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)
Week 6 | Assembling / Baking
Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal
Week 7 | PBR / Texturing
Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair
Week 8 | PBR / Texturing (cont)
Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.
Week 9 | Bonus Presentation
Basic rigging | Setting up a scene in Marmoset for render