Release date:2018, May 19
Duration:07 h 49 m
ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH PHG 102!
In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture and camera images taken on location, we create photo-realistic models and textures for in-game use in Unreal 4 using tools like zbrush, xnormal, and substance designer.
Learn the future of 3D texturing where Photogrammetry meets procedural workflow.
Software Versions covered:
Reality Capture 188.8.131.5239 RC, Zbrush 2018, Substance Designer 2018, Maya 2018, Photoshop, Xnormal 3.19, Marmoset Toolbag 3.04, Unreal 4.19