Author:Matt Skonicki
Duration:07:49:00
Actual Duration:7h 49m
Release date:2018, May 19
Skill level:Intermediate
Language:English
Exercise files:Yes
Course URL:https://www.cgcircuit.com/course/phg-101--photogrammetry-pipeline
Course Description
ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH PHG 102!
In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture and camera images taken on location, we create photo-realistic models and textures for in-game use in Unreal 4 using tools like zbrush, xnormal, and substance designer.
Learn the future of 3D texturing where Photogrammetry meets procedural workflow.
Software Versions covered:
Reality Capture 1.0.3.3939 RC, Zbrush 2018, Substance Designer 2018, Maya 2018, Photoshop, Xnormal 3.19, Marmoset Toolbag 3.04, Unreal 4.19
Curriculum
1. Introduction
2. Raw Image Pre-Processing
3. Intro to Reality Capture
4. Zbrush Tile Baking
5. PBR Metallic/Roughness Workflow
6. Building Alpha Brushes
7. PBR Specular/Glossiness Workflow
8. Designer/Marmoset Toolbox Workflow
9. Exposures for Photogrammetry
10. Exporting Designer Materials
11. 3D Object Workflow
12. Re-meshing in Zbrush
13. Zbrush Exports
14. 3D Map Baking
15. Maya Base Camp
16. Designer Workflow: Mud Mountain
17. Prepping 3D Concrete Pile
18. Spatial Constraints
19. Concrete Slab Xnormal Bake
20. Reality Capture Issue
21. Designer Concrete Slab
22. Concrete Slab Exposures
23. Unreal Terrain Setup
24. 3D Mesh Setup
25. Unreal Level Build
26. VR Walkthrough
27. Packing Gloss/Spec/Occlusion
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Mediainfo:
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AAC, 48.0 KHz, 64.0 Kbps, 2 channels
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3d, cgcircuit, marmoset toolbag, Matt Skonicki, maya, modeling, photogrammetry, photoshop, Reality Capture, substance designer, textures, unreal engine, vfxforfilm, xnormal, zbrush
i realy need Mastering Ziva Dynamics course from CG Circut but don’t have the budget for it.
Thanks