Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Maya Mash Creating Realistic Grass Like a Pro

/

Release date:2021

Author:Arijit Datta

Skill level:Beginner

Language:English

Exercise files:Yes

Maya Mash is an incredible tool to create procedural kind of work inside Maya. it is a very new kind of tool set that Maya has introduced which is really nice tool to make tedious work in a such a fashion which will reduce time of all artist. Maya mash is not something like you do it with manual approach. this tool set is extremely handy to make ton of similar kind of jobs in a very few span of time therefore Maya mash tool is now very popular to populate a vast area in a second by using this which is an opportunity to make any kind of foliage vegetation and environmental repetitive work which was done earlier by Maya particle instancer though the concept of this Maya mash is instancer but it is very powerful than normal Maya instancer because of you can do motion graphics kind of work with this tool set so here I am presenting this short course that how you are going to use this Maya mash tool to get this kind of foliage for vegetation kind of natural effects pretty easily. The main thing is this that knowing is and doing is something totally different because the workflow is going to be the best practice of this workflow otherwise you can complicate things very easily if you don’t know the proper workflow so in this course you are going to learn that actual handy workflow that you are going to use this Maya mash with your ideas.

In This Course You Are Going To Learn:

how are you going to use this Maya mash network and usage of the feature called waiter as necessary to get your viewport lighter and render faster so that you cannot drop the FPS of your viewport drastically
usage of strength waiter by which you can create roads or any kind of area which is not populated and by using randomness and noise waiter and texture respectively you can get variations in your scene so after doing this short course you can do any kind of scene based on nature pretty easily

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *