Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Magazine Texturing Tutorial by Dan Kenton

Magazine Texturing Tutorial by Dan Kenton

Author:Dan Kenton

Duration:~10 hours

Actual Duration:8h 42m

Release date:2024, March

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Substance 3D Painter, Moi 3D

Course URL:https://dankenton.gumroad.com/l/magazine

Learn Dan Kenton's full texturing workflow for a magazine cover, from high-poly sculpting to final render, with over 10 hours of narrated footage.

A 10-hour deep dive into texturing a magazine cover in Substance 3D Painter, with a bonus high-poly sculpting section. Dan Kenton walks through his entire thought process, from setting up the model to final rendering, showing revisions and problem-solving along the way.

🎯 What you’ll learn

  • Build realistic paper and print textures from scratch
  • Use stencils and custom masks for surface detail
  • Bake and leverage normal, AO, and curvature maps
  • Render your textured model for a polished portfolio piece

✅ Requirements

  • Skills: Basic familiarity with Substance 3D Painter interface
  • Tools: Substance 3D Painter (any version), Moi 3D (for bonus section)
  • Hardware: 3-button mouse, dedicated GPU recommended

📝 Description

This isn’t a button-mash tutorial. Dan Kenton narrates every step, explaining why he makes each decision. You’ll see him revise and iterate, which is exactly how real production work goes.

The course focuses on Substance 3D Painter as the main tool. You get his actual model, custom stencils, and all the baked maps you need to follow along. The bonus section covers high-poly sculpting in Moi 3D, giving you a complete look at the asset creation pipeline.

The rendering module is fully narrated too, so you’ll understand how to light and present your final textured piece. No fluff, just practical workflow knowledge.

🧑‍🎓 Who this course is for

  • Intermediate 3D artists wanting to improve their texturing skills
  • Artists looking for a realistic, production-oriented workflow
  • Anyone who wants to see a pro’s thought process during texturing

🧑‍🏫 About the Author

Dan Kenton is a 3D artist known for detailed product visualizations and realistic texturing work. He shares his practical, no-nonsense approach to Substance 3D Painter, focusing on real-world techniques rather than theory.

🏁 Final Result

  • A fully textured magazine cover, ready for portfolio presentation
  • A rendered image showcasing your texturing and lighting skills
  • Understanding of a complete texturing pipeline from model to final render
Curriculum

📋 Course content

  1. Module 1:  Texturing Workflow (~9 hours)
    • Narrated texturing with thought process and revisions
    • Using custom stencils and masks
    • Baking maps inside Substance Painter
  2. Module 2:  Rendering (~1 hour)
    • Fully narrated rendering setup
    • Lighting and material refinement
  3. Module 3:  Bonus High-Poly Sculpting (~30 minutes)
    • Highpoly creation in Moi 3D
    • Exporting for sculpting
Watch online or Download for Free
Magazine Texturing Tutorial by Dan Kenton
NAME
SIZEDURATION
Intro
11 MB4m
Part 3 Black Painted
414.2 MB2h 10m
Part 5 Rendering
456.3 MB1h 31m
ZBrush HP
43.6 MB27m

Download all Videos (7)
2.8 GB8h 42m

Project Files (Assets, Resources)
831.1 MB

Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *