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Learn Blender The Right Way! by Gustavo Rosa

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Release date:2022, January 2

Author:Gustavo Rosa

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Learn From Zero – Understand and use Blender Interface.
Model Your Objects – Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV Mapping – UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Introduction to Animation – Animate objects and create complete projects from scratch.

Requirements
You need to have a computer with internet access.
The computer must match the hardware requirements described on the “Requirements” link of the blender website.
You need to have Blender 2.8 or higher installed on your computer.
You must have basic computer knowledge.

Description
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:

Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, texture and create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;
Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who is the target audience?
People who want to create 3d scenes for games, films, architecture, animations, and so on…
Designers
Advertisers
3D Artists

Watch online or Download for Free

01. Interface and Basic Commands
01. Introduction
02. Basic requirements and download
03. Quick Setup and Splash Screen
04. Understanding the areas
05. Editors
06. Navigating the 3D Environment
07. Frame objects and orbit around selection
08. Selecting objects
09. Moving, rotating and scaling objects
10. Clear and apply
11. Creating and deleting objects
12. Duplicating objects
13. Repeat last
14. Viewport shading options
15. Viewport overlays menu
16. Exercise – Transforming with manipulators
17. Exercise – Transforming with shortcuts
18. Exercise – Transforming with numerical values
19. Startup File
20. Outliner, collections and visibility
21. Modifiers
22. Using Addons
23. Undo and Undo History
24. Quick favorites menu

02. Polygonal Modeling
01. Modeling – Introduction and selection
02. Workspaces and Multi Object Editing
03. Inserting new edges in the model
04. Deleting parts of the geometry
05. Joining and separating geometries
06. Extrude and Inset
07. Exercise – Modeling a wardrobe.
08. Edge, bridge and fill
09. Spin Tool
10. Exercise – Modeling a Mug
11. Smooth Shading, Auto Smooth and Sharp
12. Form adjustment tools
13. Edge and vertex extrusion and Polybuild
14. Separating and Merging Vertices
15. Visibility
16. Applying the scale
17. Proportional editing
18. Removing overlapping vertices
19. Removing loose edges
20. Removing interior faces
21. Modeling the body of a helicopter
22. Modeling the other parts of the helicopter

03. Subdivision
01. Subdivision of surfaces – Introduction
02. Crease
03. Control Edges
04. Avoiding imperfections on the surface
05. Adjusting the subdivision of the helicopter

04. Render
01. What is render
02. Cameras and render
03. Creating and activating cameras
04. EEVEE and Cycles overview
05. Lights
06. Materials
07. Textures
08. PBR Textures
09. Multiple materials
10. Environment Images – HDRI
11. Environment Image with no background
12. EEVEE basic settings
13. Cycles basic settings
14. Render output
15. Setting up the materials of the helicopter

05. Data Blocks
01. Introduction to Data Blocks
02. Shared data blocks and single users
03. Garbage collection and fake users
04. Make links
05. Data Blocks – External Data

06. UV Mapping
01. Understanding UV Mapping
02. Introduction to Unwrap
03. UV Editing Workspace
04. UV Editing Tools – Part 1
05. UV Editing Tools – Part 2
06. Smart UV Project
07. UV mapping the helicopter

07. Texture Painting
01. Creating images for painting
02. Saving the images
03. Brush Controls
04. Stroke panel
05. Falloff panel
06. Using textures in the brush
07. Texture mask
08. Texture paint mode tools
09. Mask Tool
10. Face selection masking mode
11. Paint Bleed
12. Painting the base color of the helicopter
13. Painting the roughness map of the helicopter

08. Snap, origin and parenting
01. Pivot center for rotatingscaling
02. Snap Menu
03. Snap during transform
04. Repositioning the origin of the object – Basics
05. Repositioning the origin of the object – Advanced
06. Transform orientation
07. Parenting objects
08. Configuring the origins and the parenting of the helicopter

09. Introduction to animation
01. Introduction to animation
02. Creating Keyframes
03. Automatic Keyframe Insertion
04. Animation exercise
05. Animating the helicopter
06. Animating the camera of the helicopter
07. Rendering the helicopter with Cycles

10. Project – Creating a complete Robot Scene
01. Preparing the references
02. Modeling the head
03. Modeling the torso
04. Modeling the hip
05. Modeling the arm
06. Modeling the hand
07. Modeling the leg
08. Modeling the foot
09. Mirroring the objects
10. Creating the materials
11. Introduction to the Rigify addon
12. Creating the animation skeleton
13. Parenting the parts to the skeleton
14. Using the rigify controls
15. Walk Cycle – Contact Poses
16. Walk Cycle – Passing Poses
17. Walk Cycle – Up and Down Poses
18. Rendering the scene
[Udemy] Learn Blender The Right Way! by Gustavo Rosa.7z
[Udemy] Learn Blender The Right Way! by Gustavo Rosa_Subtitles.7z


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