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HS-201 – Procedural Geometry (Dec, 2021) by Debra Isaac

HS-201 – Procedural Geometry (Dec, 2021) by Debra Isaac

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Author:Debra Isaac

Duration:3 hours of video content

Actual Duration:3h 11m

Release date:2021, December

Publisher:Houdini.School

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://www.houdini.school/courses/hs-201-procedural-geometry

Master procedural geometry creation in Houdini by building a fully procedural chandelier.

Ready to get a solid grip on procedural geometry in Houdini? This course is your ticket to building a fully procedural chandelier, giving you a deep dive into attributes and geometry creation tools. You’ll walk away feeling way more confident and with a much clearer picture of how to build your own procedural systems.

🎯 What you’ll learn

  • Build a fully procedural chandelier from scratch.
  • Understand the anatomy of attributes in Houdini.
  • Master essential SOPs for curve and poly-based geometry.
  • Learn to use different types of noise and copying/instancing.
  • Get an introduction to VEX and VOPS.
  • Create interconnected systems for iterative design.

βœ… Requirements

  • Skills: No prior Houdini experience needed, but a basic understanding of 3D concepts is helpful.
  • Tools: A computer with Houdini installed (Apprentice License is free).
  • Hardware: Please check SideFX system requirements. A second monitor is recommended.

πŸ“ Description

This course dives headfirst into SOPs (surface operators) to guide you through creating a completely procedural chandelier in Houdini. You’ll get hands-on with the latest Houdini features, covering both curve and poly-based geometry creation. Understanding SOPs is super important for setting up good dynamics later on, and this course makes sure you nail it. We’ll break down the anatomy of attributes, which is key to understanding pretty much everything else in Houdini. You’ll explore a bunch of tools and concepts, including using various types of noise, mastering copying and instancing, working with for-loops, and getting a basic intro to both VEX and VOPS. The first session focuses on building the core structure, defining the main shape, and learning how to create interconnected systems for iterative designs. You’ll also touch on concepts like gradients, conditional statements in VEX, and controlling points with functions. The second session ramps things up by introducing details and using more advanced curve-based modeling techniques, emphasizing the importance of planning ahead in a procedural workflow.

πŸ§‘β€πŸŽ“ Who this course is for

  • Beginners looking to understand Houdini‘s procedural workflow.
  • Artists who want to build complex geometry systems from scratch.
  • Anyone interested in learning attributes and SOPs for dynamic and iterative design.
  • Students aiming to create portfolio-ready procedural assets.

πŸ§‘β€πŸ« About the Author

Debra Isaac, the founder of Houdini.School, is a seasoned visual artist and animator with over a decade of experience teaching Houdini. She also instructs at UCLA in the Design Media Arts Department. Debra is passionate about community building, hosting regular Houdini Battles, and co-organizing The Los Angeles Houdini User group (LAHUG). Her expertise spans scientific visualization, motion graphics, and emerging technologies, with past clients including Intel, Mattel, and The UCLA Art|Sci Center.

🏁 Final Result

By the end of this course, you’ll have a fully procedural chandelier model that you can easily modify and iterate on. This project will serve as a strong example of your ability to create complex geometry using Houdini’s powerful procedural tools.

Curriculum

πŸ“‹ Course content

  1. 1. Setting Up Base Geo
    • Initial Setup
    • Creating Groups
    • What are Attributes?
  2. 2. Making the Chain
    • Initial Setup
    • Using the Chain SOP
    • Positioning the Chain
  3. 3. Making the Core Structure
    • Different Ways to Make the Profile Curve
    • Adding Noise to the Curve
    • Setting the Curve Shape
    • Using Attribute Wrangle
  4. 4. Creating Ring Holders
    • Making a Ratio using Attribute Wrangle
    • Extracting Points for the Rings
    • Adding Normals
    • Making the Ring
    • Using Ray SOP
    • Finishing the Ring Setup
  5. 5. Creating the Chandelier Curves
    • Setting the Normals for Candle Holders
    • Setting up Attribute VOP
    • Sculpting the Curve
    • Adding the Tier Geometry
    • Finishing Up
  6. 6. Setting New Attributes
    • Setting New Attributes
Watch online or Download for Free
HS-201 – Procedural Geometry (Dec, 2021) by Debra Isaac
NAME
SIZEDURATION
01. Setting Up Base Geo
13.5 MB13m
02. Making the Chain
11.3 MB9m
06. Setting New Attributes
5.9 MB3m
07. Creating End Caps for the Curve
9.2 MB5m
08. Creating a Global Control
3.3 MB3m


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