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Character Rigging in Maya for Game Production (HD) by Taylor Whitsett

Character Rigging in Maya for Game Production (HD) by Taylor Whitsett

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Author:Taylor Whitsett

Duration:5h 00m

Actual Duration:4h 55m

Release date:2021, March

Publisher:Gnomon

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Maya

Course URL:https://www.thegnomonworkshop.com/workshops/character-rigging-in-maya-for-game-production

Learn to build animator-friendly, production-ready character rigs in Maya for game development.

Want to build character rigs that animators actually enjoy working with? This workshop dives into the essential techniques for creating production-ready rigs in Maya, perfect for game development. Taylor Whitsett, a Technical Animator at Respawn Entertainment, breaks down complex rigging into manageable steps, sharing industry secrets he’s picked up from working on major titles. You’ll learn how to go from a clean character model to a fully functional, animator-friendly rig.

🎯 What you’ll learn

  • Establish a character rigging pipeline in Maya.
  • Prepare character geometry for rigging.
  • Build efficient skeletons and control rigs.
  • Implement FK/IK setups for limbs.
  • Create advanced spine and deformation systems.
  • Develop automated rigging and animation systems.
  • Clean up and finalize character rigs for game engines.

✅ Requirements

  • Skills: Familiarity with Maya‘s interface and basic 3D concepts.
  • Tools: Maya (latest version recommended).
  • Hardware: A computer capable of running Maya smoothly.

📝 Description

This workshop is your guide to mastering character rigging for games. Taylor Whitsett, a seasoned Technical Animator, walks you through every stage of building a robust and animator-friendly rig in Maya. You’ll start by understanding the foundational pipeline, ensuring a smooth workflow from the get-go. The course covers detailed steps for creating the character’s skeleton, including setting up FK/IK systems for arms and building complex spine deformations.

Taylor emphasizes practical, industry-proven techniques, showing you how to create automated control systems that simplify animation. He shares insights gained from working on titles like Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, helping you overcome common rigging challenges. The workshop also includes the character model created by Paul Tosca, available as a project file, allowing you to follow along with the exact assets used.

🧑‍🎓 Who this course is for

  • Aspiring Technical Animators looking to specialize in character rigging.
  • 3D Character Artists who want to understand how their models are rigged.
  • Game Animators seeking to improve their understanding of rig functionality.
  • Anyone interested in building production-ready character rigs in Maya.

🧑‍🏫 About the Author

Taylor Whitsett is a highly experienced Technical Animator and rigging specialist who has contributed to numerous game projects across PC, console, mobile, and VR. After graduating from the Gnomon School of Visual Effects, Taylor transitioned from animation to focus on character rigging and pipeline development. His credits include popular titles such as Walking Dead: Saints & Sinners, PWND, Archangel, Paladins, Rival: Crimson x Chaos, and Medal of Honor: Above and Beyond. Taylor is known for his ability to create efficient, production-ready rigs and tools that significantly improve animation workflows. He actively shares his expertise within the game animation community, helping other artists and riggers succeed in real-time production.

🏁 Final Result

By the end of this workshop, you will have a fully rigged character model in Maya, complete with animator-friendly controls and optimized for game engine integration. You’ll possess the skills to build your own complex character rigs from scratch, ready to be added to your professional portfolio.

Curriculum

📋 Course content

  1. Module 1:  Introduction & Pipeline Setup
      1. Preview
      1. Introduction to Character Rigging in Maya for Game Production
      1. Setting up the Character Rigging Pipeline in Maya
      1. Prepping the Character Geometry for Rigging in Maya
  2. Module 2:  Building the Skeleton
      1. Building the Skeleton in Maya — Part 1
      1. Building the Skeleton in Maya — Part 2
      1. Creating Forward/Inverse Kinematic Arms in Maya
      1. Building the Spine in Maya — Part 1
      1. Building the Spine in Maya — Part 2
      1. Adding Deformation Helper Joints in Maya
  3. Module 3:  Control Systems & Finalization
      1. Building Automated Control Systems in Maya — Part 1
      1. Building Automated Control Systems in Maya — Part 2
      1. Final Character Rig Cleanup in Maya
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Character Rigging in Maya for Game Production (HD) by Taylor Whitsett

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