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Creating Assets & Architecture for Game Environments by Giovani Magana

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Release date:2023, June

Duration:04 h 10 m

Author:Giovani Magana

Skill level:Beginner

Language:English

Exercise files:Yes

Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach.

This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.

To conclude this workshop, Giovani builds the final house and environment in Unreal Engine 5. He also assembles a corner of the environment to demonstrate his full process for creating organic landscapes, providing tips for finishing up a full environment using Unreal Engine.

The workshop focuses primarily on making the assets needed to build a game environment; Giovani’s Substance Designer and Unreal material graphs are shown in the workshop but are not detailed step by step.

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2 Comments

  1. Would it be possible for me to get the courses on Ramon Nuñez’s patreon? Here is his Tw https://twitter.com/Ramon_N90 Thank you very much

  2. Can you upload the Drawing For Experienced Beginners course by Marco Bucci?
    https://marcobucciartstore.com/products/drawing-for-experienced-beginners-pre-sale

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