Stop fighting stiff, popping characters: Ubisoft character TD Dongseok Kim teaches the complete 3ds Max rigging and skinning pipeline — core concepts without math, Biped efficiency plus…
Category: Coloso
Intensive Coloso class by Montblanc on using light and color in illustration: spatial and directional lighting, color by form and texture, semi-rim lighting (반무테) and cel-style coloring.…
Learn to turn flat character sketches into confident, detailed anime-style illustrations with hide — freelance animator and illustrator (One Piece, Attack on Titan, JoJo’s Bizarre Adventure) with…
You can draw, but coloring kills it. Forms go flat, colors turn muddy, and that nice sketch energy disappears. This class fixes that with Yejji’s practical workflow…
If you can draw but can’t land paid cover work yet, this is the bridge. Delta, with 500+ web novel covers under his belt, walks you through…
Final installment of concept artist KETO’s Coloso series: a complete A-to-Z workflow for captivating character illustrations in Photoshop. Across 70 videos in 4 sections you finish three…
Learn the compressed, production-style workflow for completing a dense, semi-realistic (반실사) fantasy-stylized game character — from a rough base-mesh body to silhouette-driven facial sculpting, Marvelous Designer costume,…
A complete, beginner-friendly 3D background pipeline in one class. Across 40 lessons / 23 hours 47 minutes, senior background artist Ancall takes you from tiny props (plate,…
Coloring decides an illustration’s finish — and material rendering decides its density. Game original artist Hadi (main original art for Terra M) teaches the full spectrum of…
Everything from drawing skills for trendy illustrations to making self-study plans and monetizing your illustrations. Illustrator Kunmang teaches how to change your work style: build a self-study…
C4D + Redshift is the fastest way to render high-quality images — if you know how to shade and light them. 3D Artist Yeseong Kim (Tendril Studio…
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…











