This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…
Category: Topics
Learn how to use Chaos physics in Unreal Engine 5 to build interactive game mechanics. This course covers everything from basic physics bodies and collisions to advanced…
This is the course that gets you comfortable in After Effects, fast. You’ll build real projects from day one, learning the interface, keyframing, and animation principles through…
This workshop is about taking control of your explosions. Instead of relying on luck and random sims, you’ll learn to build the emitters, shaders, and full shots…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
Master a fast, frustration-free workflow for exporting Blender models, textures, and animations into Unreal Engine — clean, optimised and game ready. 🎯 What you’ll learn Export static…
This course is all about getting your Blender characters moving. You’ll start with the basics of keyframes and the graph editor, then build up to full character…
This course teaches you how to build a fully procedural quadruped rig in Houdini 21, starting from real horse anatomy and ending with a production-ready system you…
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…
Learn the complete character modeling pipeline by building a dark warrior from concept to finished 3D asset. This 3-hour tutorial runs entirely in Blender 4.4 with the…











