A 12-week video series that directly mirrors Kirk Shinmoto’s live figure drawing classes. You get the same lectures, demos, and assignments, covering everything from basic gesture to…
Category: Topics
This course is the perfect bridge for anyone who’s been sculpting on their iPad with Nomad Sculpt and wants to take those creations into a full desktop…
Design and animate film-ready UI that actually looks like it belongs in a movie. Kris Brady, a veteran with 20 years in Hollywood, walks you through his…
This course teaches you a practical, industry-tested pipeline for concept art. Instead of just drawing, you’ll learn to use Blender, Photoshop, and even Gravity Sketch to build…
Learn to combine lettering and illustration to create packaging that tells a brand’s story, from the first sketch to the final mockup. This course is all about…
An 8-week course that teaches you to build dynamic, expressive figure sketches by combining loose gesture with solid volumetric forms. You’ll learn directly from the techniques used…
This workshop is a straight-to-the-point breakdown of Maya’s UV Toolkit. Eric Keller walks you through every button and menu in the interface, then shows you how it…
In this extensive course, students construct their core knowledge in the Substance suite, gaining the exact tools required to produce exceptional 3D artwork for modern games. You…
This course is a straight shot from zero to a playable game. You’ll start by learning how to navigate Unreal Engine 5, then jump straight into Blueprint…
Build three distinct Unreal Engine 5 projects—a rolling ball game, a character animation setup, and a portal teleportation system—to master Blueprints from the ground up. 🎯 What…
Build a 3D online multiplayer shooter in Unity using the Netick networking framework. This course walks you through creating a complete competitive game, covering everything from basic…
This course cuts through the noise. Instead of a random collection of tutorials, it gives you a clear, strategic overview of what it actually takes to become…











