Ready to make your character attacks pop? This workshop dives into creating seriously cool, readable, and powerful stylized attacks using Maya. Whether you’re aiming for games or…
Category: Topics
Ready to ditch external software and build awesome 3D environments right inside Unity? This course dives deep into Pro Builder, showing you how to create modular assets…
Ready to make some killer rocks for games? This course is packed with over 5 hours of no-nonsense content, showing you everything from picking references to sculpting,…
Feeling a bit lost when it comes to building 3D characters from the ground up? This course breaks down the entire process, guiding you through sculpting a…
This course dives into the nitty-gritty of creating believable tiling materials and advanced shaders, essential skills for any environment artist. Ben Keeling shares his hard-won knowledge, breaking…
Ready to build your own addictive mobile puzzle game? This course walks you through creating a game just like Match Factory in Unity, from the ground up.…
Ready to level up your game dev skills? This course dives deep into building a full-fledged 2D game inspired by Stardew Valley using the Godot Engine. You’ll…
Ready to move beyond the basics and build character rigs that animators will love? This course dives into production-ready techniques that will make your rigs more functional,…
Ready to build some seriously cool mechanical rigs? This course dives deep into the nitty-gritty of rigging complex machinery, all within Autodesk Maya. You’ll learn from Tim…
This Patreon page is your gateway to mastering visual effects and simulation techniques using Houdini. Zybrand, an experienced Houdini TD, shares his expertise through a mix of…
This Patreon pack gives you direct access to the knowledge of Jesus Suarez, an Art Director and 3D Artist who’s worked with major brands like Dell, HP,…
This collection of posts from Everything CG offers a deep dive into practical 3D and VFX workflows, focusing on Houdini and related tools. You’ll get hands-on with…











