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Creating a Monolithic City in Unreal Engine 5 by Jianfeng Allan Li

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Release date:2023, August 8

Duration:09 h 23 m

Author:Jianfeng Allan Li

Skill level:Intermediate

Language:English

Exercise files:Not Provided

Learn how to create a cinematic environment from start to finish in this extensive workshop led by Senior Environment Generalist Jianfeng Li (Allan). This tutorial covers all aspects of the process, from collecting references and developing concept sketches to bringing a large-scale environment to life using Unreal Engine.

This workshop is designed for artists who are at an intermediate-to-advanced level and have a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. The tutorial aims to provide a complete overview of asset creation and environment finishing, but some details may not be shown step by step. Therefore, it is recommended to have a foundational grasp of the tools used in the workshop.

During the workshop, you will gain valuable knowledge about creating CG environments. This includes creating assets, assembling scenes, learning basic matte-painting techniques, and compositing your final cinematic animation.

One of the main benefits of attending this workshop is the chance to learn valuable insights and techniques from Allan, an experienced VFX artist. Allan expertly incorporates these strategies into his process of creating cinematic animations using game engines. By the end of the workshop, you will have the skills necessary to create more immersive and realistic environments in Unreal Engine, which will set you up for success in future projects.

During the workshop, Allan utilized various assets and plugins to enhance his work. He incorporated resources from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, and assets from Mixamo.

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