Graham Cunningham walks you through the full pipeline of lighting and compositing a cinematic shot, from setting up OCIO for ACEScg in Maya to the final color…
Category: Autodesk
This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
This course is about bridging the gap between knowing how to model and actually working in a studio. You’ll learn the specific expectations, techniques, and workflows that…
A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game. You’ll go from concept to final asset, building a portfolio-ready…
This course is about learning to see the human body as a system of interlocking forms, not just a collection of shapes. Over 10 weeks, you’ll study…
This course gets you up and running with AutoCAD 2025 fast. You’ll start with the absolute basics—navigating the interface and drawing simple lines—and finish by completing a…
This course is built for artists who want to break into concept art and matte painting for film. It skips the fluff and focuses on the practical…
This course is all about getting hands-on with Marvelous Designer to build three distinct sleeve types: kimono, mutton leg, and bishop. You’ll move past basic patterns and…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
This course is a straight shot to building high-quality, realistic materials in Substance 3D Painter. You’ll work through three distinct projects—marble, wood, and mossy concrete—learning the specific…
This workshop shows you a practical, no-nonsense pipeline for creating FACS-based facial blendshapes using photogrammetry. Instructor Adam Spring walks through the entire process, from capturing expression scans…











