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Creature Design 01 + Hair Class by Rafael Grassetti

Creature Design 01 + Hair Class by Rafael Grassetti

Author:Rafael Grassetti

Duration:5.5 hohurs

Actual Duration:5h 39m

Release date:2020, March

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush

Course URL:https://grassettiart.gumroad.com/l/QOCsH

Learn creature design and hair sculpting from a AAA industry veteran, with over 60 answered questions covering the entire pipeline from blocking to final render.

This workshop is a raw, no-fluff look into how Rafael Grassetti designs and sculpts a creature from start to finish. It’s split into four video parts, covering the whole process: blocking out the base mesh, cleaning up the forms, adding detail and hair, and finally rendering and composing the final image. The real value here is the massive Q&A sessionβ€”over 60 questions answered in real-time, covering everything from anatomy tips to career advice.

🎯 What you’ll learn

  • Block out a creature character using Dynamesh and reference boards.
  • Clean up and refine primary and secondary forms.
  • Sculpt detailed hair systems using ZBrush techniques.
  • Render and compose a final portfolio-ready image.

βœ… Requirements

  • Skills: Basic understanding of ZBrush UI and navigation.
  • Tools: A 3-button mouse and a drawing tablet.
  • Hardware: A PC capable of running ZBrush smoothly (16GB+ RAM recommended).

πŸ“ Description

This isn’t a polished, scripted tutorial. It’s a live workshop where Rafael Grassetti builds a creature while answering questions from the audience. You get to see his real-time decision-making, from the first blocky forms to the final detailed render.

The course is split into four parts. In Part 1, he sets up reference boards and starts blocking out the character with Dynamesh. He explains why Dynamesh is critical for early-stage sculpting and how to use extract tools to build detail fast. Part 2 focuses on cleaning up the forms and adding surface details, with a heavy dose of Q&A on anatomy, 3D printing, and career paths.

Part 3 is where the hair work happens. He dives into building hair systems, using the Slash brush for fine detail, and discusses when to use ZRemesh versus staying in Dynamesh. Part 4 wraps up with rendering and composing the final image, plus more Q&A on industry skills, imposter syndrome, and finding work.

The Q&A is the real meat here. Over 60 questions are answered, covering topics like portfolio building, interview processes at Sony Santa Monica, 3D printing tips, and how to handle feedback. It’s a goldmine for anyone looking to break into the industry or level up their sculpting skills.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate ZBrush users who want to see a pro’s full creature design workflow.
  • Artists looking for honest, real-time career advice from a AAA industry veteran.
  • Anyone struggling with hair sculpting and looking for practical techniques.

πŸ§‘β€πŸ« About the Author

Rafael Grassetti is a renowned character artist and Art Director, best known for his work at Sony Santa Monica Studio on the God of War reboot. He has also worked on major franchises like Smash Bros and Sonic. His expertise spans character design, creature sculpting, and 3D printing, and he is widely respected for his detailed, stylized sculpts and his willingness to share knowledge with the community.

🏁 Final Result

  • A complete, high-detail creature sculpt with a custom hair system, ready for portfolio presentation.
  • A rendered and composed final image of the creature.
  • A deep understanding of a professional’s creature design pipeline, from start to finish.
Curriculum

πŸ“‹ Course content

  1. Part 1:  Reference and Blocking Out
    • Building the base mesh
    • Using Pure Ref and reference boards
    • Dynamesh workflow and why it matters
    • Using extract tools for quick detail
  2. Part 2:  Cleaning Up and Detailing
    • Refining anatomy and forms
    • Adding skin details and surface textures
    • Q&A on 3D printing, career, and workflow
  3. Part 3:  Detail and Hair
    • Using ZRemesh and retopology tips
    • Building fine detail with the Slash brush
    • Hair sculpting techniques
    • Q&A on portfolio building and industry
  4. Part 4:  Render and Composing
    • Matching hair systems to geometry
    • Isolating sub-tools for rendering
    • Final render setup and composition
    • Q&A on skills transfer and career growth

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

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Creature Design 01 + Hair Class by Rafael Grassetti
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