Easy Foliage for Games using SpeedTree & Unreal Engine by FastTrackTutorials
Duration:11h 18m
Release date:2022
Publisher:Skillshare
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:SpeedTree 9, Maya 2022, Unreal Engine 5, Marmoset Toolbag 4, Photoshop
Course URL:https://www.skillshare.com/en/classes/easy-foliage-for-games-using-speedtree-and-unreal-engine/
This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the final assets in an Unreal Engine 5 scene. It’s all about practical, efficient workflows that get you results fast.
🎯 What you’ll learn
- Create a wide variety of foliage types in SpeedTree.
- Set up and balance foliage materials in Unreal Engine 5.
- Generate custom leaf and branch textures using photogrammetry.
- Optimize your foliage for real-time game performance.
- Place and compose a natural environment scene.
✅ Requirements
- Skills: Familiarity with 3D modeling tools and Unreal Engine basics.
- Tools: A 3D modeling application (Maya, Blender, or 3ds Max).
- Hardware: A computer capable of running Unreal Engine 5 and SpeedTree.
📝 Description
This isn’t a theory-heavy lecture. It’s over 11 hours of real-time, step-by-step instruction where you build a complete foliage library from scratch. You’ll start by gathering textures from Megascans and Textures.com, then jump straight into SpeedTree to create ivy, grass, shrubs, water lilies, ferns, and trees.
The course focuses on practical, game-ready techniques. You’ll learn how to set up efficient foliage materials in Unreal Engine 5, balance your textures for a cohesive look, and optimize your assets for performance. A dedicated section covers creating custom leaf and branch textures using photogrammetry, giving you full control over your art. The final modules show you how to place everything into a scene and even include a timelapse of a bonus cabin environment.
🧑🎓 Who this course is for
- Environment artists looking to build a solid foliage creation workflow.
- Game developers who want to create their own custom vegetation.
- 3D artists transitioning into real-time asset creation.
🧑🏫 About the Author
FastTrackTutorials is run by Emiel Sleegers, a senior environment artist. He’s worked on major titles like The Division 2 at Ubisoft and Forza Horizon 3 at Playground Games. The studio focuses on publishing high-quality, production-focused 3D art courses.
🏁 Final Result
- A complete, optimized library of game-ready foliage assets.
- A populated Unreal Engine 5 scene demonstrating your new skills.
- Custom leaf and branch textures created from scratch.

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