Houdini FLIP FX Container Ship vs Monster Wave by Mirco Paolini
Actual Duration:8h 12m
Release date:2025, November
Publisher:CgCircuit
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Houdini, Karma, Solaris
Course URL:https://www.cgcircuit.com/tutorial/houdini-flip-fx-container-ship-vs-monster-wave
This course is your ticket to creating a jaw-dropping, production-quality ocean FX shot in Houdini. You’ll learn to simulate a colossal tidal wave smashing into a cargo ship, covering everything from the core FLIP simulations and meshing to secondary effects like whitewater and mist, all the way through to rendering with Karma CPU. The focus is on using Houdini’s native tools smartly to achieve stunning cinematic results without unnecessary complexity.
🎯 What you’ll learn
- Build procedural ocean waves and animate them.
- Create and optimize large-scale FLIP ocean layer simulations.
- Emit and control realistic whitewater and spray simulations.
- Implement Pyro for mist and ship chimney effects.
- Render ocean FX using Solaris and Karma CPU.
- Design dramatic ocean sequences from scratch.
- Art-direct water behavior using vorticity, droplet values, and custom emitters.
- Develop a realistic sense of scale and weight in water interactions.
- Layer effects for professional visual polish.
✅ Requirements
- Skills: Foundational understanding of Houdini SOPs and FLIP simulations, basic experience with Solaris and Karma rendering.
- Tools: Houdini (Apprentice, Indie, or FX version, minimum 19.5 recommended, 20.0.547 used).
- Hardware: A powerful GPU is highly recommended for Karma XPU rendering. The provided hardware specs are: INTEL CORE I7-13700K, 128 GB RAM, Nvidia RTX 4060 16 GB GPU, 2TB NVMe SSD.
📝 Description
Get ready to dive into the nitty-gritty of creating epic ocean destruction! This course isn’t just about making water; it’s about crafting a believable, cinematic event. We’ll walk through the entire pipeline, from setting up those massive FLIP simulations that feel heavy and real, to adding the crucial details like whitewater and mist that sell the scale. You’ll learn how to art-direct the chaos, controlling the water’s behavior to tell a story. Plus, we’ll cover rendering in Solaris and Karma CPU, so you can see your creation in all its glory. The emphasis is on smart, efficient workflows using Houdini’s built-in power, making professional results accessible. You’ll even get a detailed ship model to play with, making it easier to follow along and build your own stunning portfolio piece.
🧑🎓 Who this course is for
- Artists looking to build polished, cinematic FX shots for their portfolio or production.
- Junior to mid-level FX artists wanting to specialize in water simulation.
- Anyone aiming to integrate advanced Houdini ocean VFX into film or game pipelines.
🧑🏫 About the Author
Mirco Paolini is a top-tier FX Technical Director at Important Looking Pirates (ILP), renowned for his mastery of large-scale water and fluid simulations. His impressive credits include major blockbusters like Avatar: The Last Airbender, Shōgun, and Foundation. With over a decade of experience at leading VFX studios, Mirco blends his electronic engineering background with a deep understanding of physics to create groundbreaking procedural effects. He’s known for his ability to balance technical precision with artistic vision, delivering dynamic and believable simulations. Mirco also shares his expertise through his popular Hydroman workshops and presentations at industry events, mentoring artists worldwide.
🏁 Final Result
- A portfolio-ready, cinematic FX shot featuring a massive tidal wave colliding with a cargo ship, showcasing advanced FLIP simulation, whitewater, mist, and Karma CPU rendering techniques.

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