Hand-Painted Character with 2D look Maya (ENG,ESP) by Mani Salguero
Duration:4.5 hours
Actual Duration:4h 45m
Release date:2025
Publisher:80lv
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Maya, ZBrush, Substance Painter, Arnold
Course URL:https://courses.manisalguero.com/products/courses/npr-sketch
Ready to give your 3D characters that awesome hand-painted, sketch-like vibe? This course is your ticket to mastering that unique aesthetic, whether you’re already a 3D pro or looking to bring your 2D skills into the 3D world. You’ll get hands-on with industry-standard tools to create characters that really pop.
🎯 What you’ll learn
- Sculpting characters from scratch in ZBrush.
- Creating hand-painted textures in Substance Painter.
- Applying dynamic lighting and shadows for a 2D look in Maya.
- Adjusting models with retopology, UVs, and Maya Clothes.
- Understanding NPR (Non-Photorealistic Rendering) techniques.
- Finalizing characters with shading, displacement, and compositing.
✅ Requirements
- Skills: Familiarity with 3D sculpting and texturing workflows.
- Tools: ZBrush, Maya, Substance Painter.
- Hardware: A computer capable of running ZBrush, Maya, and Substance Painter smoothly.
📝 Description
This course dives deep into creating stylized 3D characters with a distinctive hand-painted, 2D look. You’ll start from the ground up, sculpting your character in ZBrush, then move into Maya for adjustments like retopology and UV mapping. The texturing phase happens in Substance Painter, where you’ll learn to achieve that unique painted aesthetic. We’ll cover essential shading techniques in Maya, including setting up base materials and understanding Fresnel effects. A key focus is on dynamic lighting with Arnold to enhance the NPR style, making your characters look like they’re straight out of a concept sketch. The course also includes a bonus chapter applying the workflow to a character inspired by “The Last of Us” and “Arcane,” complete with the instructor’s custom Substance Painter brushes.
🧑🎓 Who this course is for
- 3D artists aiming to develop a unique stylized character portfolio.
- Game artists looking to implement hand-painted textures and NPR styles.
- Digital sculptors wanting to expand their skillset into texturing and rendering.
- Artists transitioning from 2D to 3D who want to maintain a painterly feel.
🧑🏫 About the Author
Mani Salguero is a seasoned 3D artist known for his distinctive stylized character work. With extensive experience in character modeling, texturing, and rendering, Mani has a knack for bringing unique artistic visions to life in 3D. He shares his passion and expertise through detailed tutorials, helping artists elevate their skills and create compelling characters.
🏁 Final Result
By the end of this course, you’ll have a portfolio-ready, stylized 3D character with a convincing hand-painted, 2D aesthetic, complete with dynamic lighting and shading. You’ll also gain a set of custom Substance Painter brushes and the confidence to apply this workflow to future projects.

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