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Hand-Painted Character with 2D look Maya (ENG,ESP) by Mani Salguero

Hand-Painted Character with 2D look Maya (ENG,ESP) by Mani Salguero

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Author:Mani Salguero

Duration:4.5 hours

Actual Duration:4h 45m

Release date:2025

Publisher:80lv

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Maya, ZBrush, Substance Painter, Arnold

Course URL:https://courses.manisalguero.com/products/courses/npr-sketch

Master stylized 3D characters with a unique hand-painted, pencil-like aesthetic.

Ready to give your 3D characters that awesome hand-painted, sketch-like vibe? This course is your ticket to mastering that unique aesthetic, whether you’re already a 3D pro or looking to bring your 2D skills into the 3D world. You’ll get hands-on with industry-standard tools to create characters that really pop.

🎯 What you’ll learn

  • Sculpting characters from scratch in ZBrush.
  • Creating hand-painted textures in Substance Painter.
  • Applying dynamic lighting and shadows for a 2D look in Maya.
  • Adjusting models with retopology, UVs, and Maya Clothes.
  • Understanding NPR (Non-Photorealistic Rendering) techniques.
  • Finalizing characters with shading, displacement, and compositing.

✅ Requirements

  • Skills: Familiarity with 3D sculpting and texturing workflows.
  • Tools: ZBrush, Maya, Substance Painter.
  • Hardware: A computer capable of running ZBrush, Maya, and Substance Painter smoothly.

📝 Description

This course dives deep into creating stylized 3D characters with a distinctive hand-painted, 2D look. You’ll start from the ground up, sculpting your character in ZBrush, then move into Maya for adjustments like retopology and UV mapping. The texturing phase happens in Substance Painter, where you’ll learn to achieve that unique painted aesthetic. We’ll cover essential shading techniques in Maya, including setting up base materials and understanding Fresnel effects. A key focus is on dynamic lighting with Arnold to enhance the NPR style, making your characters look like they’re straight out of a concept sketch. The course also includes a bonus chapter applying the workflow to a character inspired by “The Last of Us” and “Arcane,” complete with the instructor’s custom Substance Painter brushes.

🧑‍🎓 Who this course is for

  • 3D artists aiming to develop a unique stylized character portfolio.
  • Game artists looking to implement hand-painted textures and NPR styles.
  • Digital sculptors wanting to expand their skillset into texturing and rendering.
  • Artists transitioning from 2D to 3D who want to maintain a painterly feel.

🧑‍🏫 About the Author

Mani Salguero is a seasoned 3D artist known for his distinctive stylized character work. With extensive experience in character modeling, texturing, and rendering, Mani has a knack for bringing unique artistic visions to life in 3D. He shares his passion and expertise through detailed tutorials, helping artists elevate their skills and create compelling characters.

🏁 Final Result

By the end of this course, you’ll have a portfolio-ready, stylized 3D character with a convincing hand-painted, 2D aesthetic, complete with dynamic lighting and shading. You’ll also gain a set of custom Substance Painter brushes and the confidence to apply this workflow to future projects.

Curriculum

📋 Course content

    1. Sneak Peak – Trailers
    2. Sneak Peak Info
    3. SneakPeak Texturing
    4. SneakPeak LIghting
    1. Intro
    2. Welcome
    3. Time to experiment!
    4. Zuko Look Development Inside the project
    5. Sculpting Basics in ZBrush
    1. Sculpting the Character
    2. Sculpting the Character P1
    3. Sculpting the Character P2
    4. How to do Hair (extra tutorial)
    5. Pipe Modeling (box modeling in maya)
    6. Polishing our character
    1. Maya adjustments
    2. Retopology (Masks and zremesher)
    3. Maya Clothes
    4. UVs
    1. Texturing (Substance Painter)
    2. Texturing Skin
    3. Create a Tileable in Substance Sampler
    4. Substance Sampler Intro (Substance 3D Tutorial)
    5. Texturing Clothes
    1. Shading
    2. Base materials in Maya (Hypershade)
    3. Fresnel Intro
    4. Fixing Details | HairCards
    5. Contour line Character
    1. Dynamic Light | Displacement
    2. Displacement
    3. Dynamic Light with Arnold for NPR
    1. 2D
    2. Animating in 2D
    3. Tutorials I found useful to understand 2d animation
    1. You Did It!
    2. Thank you!
    3. Show me your work
    1. FREE DLC – The Last of Us 2 (Arcane Style)
    2. Creating Ellie
    3. Inside the Ellie Project
    4. Starting in Painter + How to use the brushes
    5. Ellie Timelapse
    6. Final Look + Shading + Compositing
    7. Download Brushes
Watch online or Download for Free
Hand-Painted Character with 2D look Maya (ENG,ESP) by Mani Salguero
NAME
SIZEDURATION
1 Intro
43.9 MB8m
2 Sculpting the Character
411.4 MB1h 11m
3 Maya adjustments
389 MB37m
4 Texturing (Substance Painter)
384.5 MB50m
6 Dynamic Light Displacement
133.8 MB16m
7 2D
149.7 MB19m
8 You Did It!
40.5 MB1m
1 Thank you!
40.5 MB1m
9 FREE DLC – The Last of Us 2 (Arcane Style)
656.1 MB1h 2m


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