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Unreal Engine 5 C++ Multiplayer Shooter (UPDATE)

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Release date:2022, April

Author:Stephen Ulibarri

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn

  • Connecting players across the internet with matchmaking sessions
  • Creating a plugin to convert any Unreal Engine project to multiplayer
  • Program multiplayer matchmaking in Unreal Engine
  • Learn replication techniques for fast-paced, competitive shooter games
  • Optimize network code by minimizing bandwidth and maximizing performance
  • Lag compensation techniques for multiplayer including client-side prediction and server-side rewind
  • Multiple weapons including pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launcher, grenade launchers, and throwing grenades
  • Pickups including shields, health, speed buffs, jump buffs, and ammo pickups
  • Crouching, aiming, jumping, strafing, reloading, and throwing, all in multiplayer
  • Working HUD with health and shield bars, ammo count, score and defeats, and game timers
  • Custom game modes, custom match states, and use of the core classes used in multiplayer
  • Learn how the Game Mode, Game State, Player State, Player Controller, Pawn, Character, and Actor classes work in multiplayer
  • Create your own subsystem to manage online sessions
  • Learn about the Unreal Engine Online Subsystem and use it to program multiplayer games using any online service such as Steam
  • Display announcements including: Who eliminated who, who won the game, winning teams, countdown timers
  • Custom Match States: Fly around in the warmup stage, display winners in the cooldown stage

Requirements

C++ basic knowledge (variables, functions, pointers, classes)
At least some experience in Unreal Engine – creation of components, functions, and Blueprints (take one of my other courses!)

Description

**Over 50 hours of content – more is still being uploaded!**
Learn all about Unreal Engine multiplayer in this fully comprehensive C++ course. From scratch, we create a complete multiplayer shooter game, capable of creating and joining game sessions and connecting many players across the internet. We’ll create our very own custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.
We learn how to optimize our game for the best performance, as competitive shooters require the highest performance possible. We’ll implement lag compensation techniques such as client-side prediction and server-side rewind, so the game performs smoothly even in the presence of high lag!
We learn how to use the proper game classes for each multiplayer mechanic. Custom match states, warmup/cooldown match timers, Elim announcements, HUD with health, shields, ammo and grenades, and more! We keep all important functionality on the server, to prevent cheating, and learn the proper way to use the Player Controller, Game Mode, Game State, Player State, Character and Game Instance classes.
We make assault rifles, pistols, submachine guns, rocket launchers, grenade launchers, sniper rifles and throwing grenades! All functional in multiplayer, optimized for best performance.
After this course, you’ll be able to create any multiplayer game you want. If you can do a fast-paced shooter well, you can do any game, because fast-paced, competitive games require the best performance possible.

Who is the target audience?

  • Those who wish to make multiplayer games
  • Those who wish to convert their existing projects to multiplayer
  • Those who want to make a competitive multiplayer game
  • Those who wish to learn about multiplayer gameplay programming
  • Those who wish to learn about optimization of multiplayer games
  • Those who wish to learn about lag compensation techniques used by AAA shooter games
  • Those who wish to learn Unreal Engine‘s multiplayer code base so they can make any multiplayer game they want
Watch online or Download for Free

01. Introduction
01. Introduction
02. About this Course

02. Creating a Multiplayer Plugin
01. Introduction
02. About this Course
01. Multiplayer Concepts
02. Testing Multiplayer
03. LAN Connection
04. Online Subsystem
05. Online Sessions
06. Configure For Steam
07. Accessing the Online Subsystem
08. Creating a Session
09. Setup for Joining Game Sessions
10. Steam Regions
11. Joining the Session
12. Creating a Plugin
13. Creating our Own Subsystem
14. Session Interface Delegates
15. The Menu Class
16. Accessing our Subsystem
17. Create Session
18. Callbacks to our Subsystem Functions
19. More Subsystem Delegates
20. Join Sessions from the Menu
21. Tracking Incoming Players
23. Path to Lobby
24. Polishing the Menu Subsystem

03. Project Creation
01. Project Creation
02. Project Creation
02. Testing an Online Session
04. Assets
04. Testing an Online Session
05. Retargeting Animations
05. Retargeting Animations
06. Assets
06. Blaster Character
07. Camera and Spring Arm
08. Character Movement
08. Character Movement
09. Animation Blueprint
09. Animation Blueprint
09. Blaster Character
10. Camera and Spring Arm
10. Seamless Travel and Lobby
10. Seamless Travel and Lobby
11. Network Role
14. Network Role

04. The Weapon
01. Weapon Class
02. Pickup Widget
03. Variable Replication
04. Equipping Weapons
05. Remote Procedure Calls
06. Equipped Animation Pose
07. Crouching
08. Aiming
09. Running Blendspace
10. Leaning and Strafing
11. Idle and Jumps
12. Crouch Walking
13. Aim Walking
14. Aim Offsets
15. Applying Aim Offsets
16. Pitch in Multiplayer
17. Using our Aim Offsets
18. FABRIK IK
19. Turning in Place
20. Rotate Root Bone
21. Net Update Frequency
22. Crouch Unequipped
23. Rotating Running Animations
24. Footstep and Jump Sounds

05. Firing Weapons
01. Projectile Weapon Class
02. Fire Montage
03. Fire Weapon Effects
04. Fire Effects in Multiplayer
05. The Hit Target
06. Spawning the Projectile
07. Projectile Movement Component
08. Projectile Tracer
09. Replicating the Hit Target
10. Projectile Hit Events
11. Bullet Shells
12. Shell Physics

06. Weapon Aim Mechanics
02. Blaster HUD and Player Controller
03. Drawing the Crosshairs
04. Crosshair Spread
05. Correcting the Weapon Rotation
06. Zoom While Aiming
07. Shrink Crosshairs when Aiming
08. Change Crosshairs Color
09. Extending the Trace Start
10. Hitting the Character
11. Smooth Rotation for Proxies
13. Automatic Fire
14. Testing the Game
15. Game Framework
16. Health
17. Update Health in the HUD
18. Damage
19. Blaster Game Mode
20. Elim Animation
21. Respawning
22. Dissolve Material
23. Dissolving the Character
24. Dissolving with Curves
25. Disable Movement when Elimmed
26. Elim Bot
27. On Possess
28. Blaster Player State
29. Defeats
30. Weapon Ammo
31. Can Fire
32. Carried Ammo
33. Displaying Carried Ammo
34. Reloading
35. Reloading Combat State
36. Allowing Weapon Fire
37. Updating Ammo
38. Reload Effects
39. Auto Reload
40. Game Timer
41. Syncing Client and Server Time
42. Match State

07. Health and Player Stats
03. Update Health in the HUD
05. Blaster Game Mode
06. Elim Animation
11. Disable Movement when Elimmed
13. On Possess
15. Game Framework
16. Health
18. Damage
21. Respawning
22. Dissolve Material
23. Dissolving the Character
24. Dissolving with Curves
26. Elim Bot
28. Blaster Player State
29. Defeats

08. Ammo
01. Weapon Ammo
02. Can Fire
03. Carried Ammo
04. Displaying Carried Ammo
05. Reloading.srt
08. Updating Ammo
09. Reload Effects
10. Auto Reload
34. Reloading
35. Reloading Combat State
36. Allowing Weapon Fire

09. Match States
01. Game Timer
03. Match State
04. On Match State Set
05. Warmup Timer
06. Updating Warmup Time
07. Custom Match States
08. Cooldown Announcement
09. Restart Game
09. Restart Game.srt
10. Blaster Game State
41. Syncing Client and Server Time

10. Different Weapon Types
01. Rocket Projectiles
02. Rocket Trails
03. Spawning Rocket Trails
04. Rocket Movement Component
05. Hit Scan Weapons
06. Beam Particles
07. Submachine Gun
08. Strap Physics
09. Shotgun
10. Weapon Scatter
11. Sniper Rifle
12. Sniper Scope
13. Grenade Launcher
14. Projectile Grenades
15. Reload Animations
16. Shotgun Reload
17. Weapon Outline Effect
18. Grenade Throw Montage
19. Weapon Attachment while Throwing Grenades
20. Grenade Assets
21. Showing the Attached Grenade
22. Spawning Grenades
23. Grenades in Multiplayer
24. Grenades in the HUD

11. Pickups
01. Pickup Class
02. Ammo Pickups
03. Buff Component
04. Health Pickup
05. Healing the Character
06. Speed Buffs
07. Jump Buffs
08. Shield Bar
09. Updating the Shield
10. Shield Buffs
11. Pickup Spawn Point
12. Adding Spawn Points to the Level

13. Spawn Default Weapon
14. Secondary Weapon
15. Swap Weapons
16. Drop the Secondary Weapon

12. Lag Compensation
01. Lag Compensation Concepts
02. High Ping Warning
03. Local Fire Effects
04. Show the Widget Locally
05. Replicating Scatter
06. Replicating Shotgun Scatter
07. Shotgun Fire RPCs
08. Client-Side Prediction
09. Client-Side Predicting Ammo
10. Client-Side Predicting Aiming
11. Client-Side Predicting Reloading
12. Server-Side Rewind
13. Lag Compensation Component
14. Hit Boxes

15. Frame Package

[Udemy] Unreal Engine 5 C++ Multiplayer Shooter (update).7z
[Udemy] Unreal Engine 5 C++ Multiplayer Shooter (update)_Subtitles.7z

01. Introduction
01. Introduction
02. About this Course

02. Creating a Multiplayer Plugin
01. Multiplayer Concepts
02. Testing Multiplayer
03. LAN Connection
04. Online Subsystem
05. Online Sessions
06. Configure For Steam
07. Accessing the Online Subsystem
08. Creating a Session
09. Setup for Joining Game Sessions
10. Steam Regions
11. Joining the Session
12. Creating a Plugin
13. Creating our Own Subsystem
14. Session Interface Delegates
15. The Menu Class
16. Accessing our Subsystem
17. Create Session
18. Callbacks to our Subsystem Functions
19. More Subsystem Delegates
20. Join Sessions from the Menu
21. Tracking Incoming Players
23. Path to Lobby
24. Polishing the Menu Subsystem

03. Project Creation
01. Project Creation
02. Testing an Online Session
04. Assets
05. Retargeting Animations
06. Blaster Character
07. Camera and Spring Arm
08. Character Movement
09. Animation Blueprint
10. Seamless Travel and Lobby
11. Network Role

04. The Weapon
01. Weapon Class
02. Pickup Widget
03. Variable Replication
04. Equipping Weapons
05. Remote Procedure Calls
06. Equipped Animation Pose
07. Crouching
08. Aiming
09. Running Blendspace
10. Leaning and Strafing
11. Idle and Jumps
12. Crouch Walking
13. Aim Walking
14. Aim Offsets
15. Applying Aim Offsets
16. Pitch in Multiplayer
17. Using our Aim Offsets
18. FABRIK IK
19. Turning in Place
20. Rotate Root Bone
21. Net Update Frequency
22. Crouch Unequipped
23. Rotating Running Animations
24. Footstep and Jump Sounds

05. Firing Weapons
01. Projectile Weapon Class
02. Fire Montage
03. Fire Weapon Effects
04. Fire Effects in Multiplayer
05. The Hit Target
06. Spawning the Projectile
07. Projectile Movement Component
08. Projectile Tracer
09. Replicating the Hit Target
10. Projectile Hit Events
11. Bullet Shells
12. Shell Physics

06. Weapon Aim Mechanics
02. Blaster HUD and Player Controller
03. Drawing the Crosshairs
04. Crosshair Spread
05. Correcting the Weapon Rotation
06. Zoom While Aiming
07. Shrink Crosshairs when Aiming
08. Change Crosshairs Color
09. Extending the Trace Start
10. Hitting the Character
11. Smooth Rotation for Proxies
13. Automatic Fire
14. Testing the Game
15. Game Framework
16. Health
17. Update Health in the HUD
18. Damage
19. Blaster Game Mode
20. Elim Animation
21. Respawning
22. Dissolve Material
23. Dissolving the Character
24. Dissolving with Curves
25. Disable Movement when Elimmed
26. Elim Bot
27. On Possess
28. Blaster Player State
29. Defeats
30. Weapon Ammo
31. Can Fire
32. Carried Ammo
33. Displaying Carried Ammo
34. Reloading
35. Reloading Combat State
36. Allowing Weapon Fire
37. Updating Ammo
38. Reload Effects
39. Auto Reload
40. Game Timer
41. Syncing Client and Server Time
42. Match State

Unreal Engine 5 C++ Multiplayer Shooter.7z
Unreal Engine 5 C++ Multiplayer Shooter_Subtitles.7z


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22 Comments

  1. Thank you for your uploads…..
    Can you please upload this course
    …very much appreciated

    https://www.udemy.com/course/anime-academy-tradtional-anime-drawing/

  2. Can you please upload this course

    https://www.udemy.com/course/anime-academy-tradtional-anime-drawing/

  3. hello, thanks for your hard work. would you plz update course…
    some parts are missing. i mean after number 42 in part 6… videos are about 57
    THNX

  4. Guys please add updates to this https://www.udemy.com/course/ue4blueprintbattleroyale/

    Or add subtitles this guy have most beautiful tutorial but his English is disasters please add subtitles to it

  5. please update this course.
    The rest of the videos are now available!
    Olny missing in last section.

    Thank you

  6. Please Check Course Once Week this Course getting bigger and Interesting.
    He’s updating new things regularly.

    Thanks Again

  7. Would love an update for the remaining videos on this course!

    Currently missing the rest of section 12, and sections 13-15.

  8. Hey buddy. Thanks for sharing this. Could you please upload the rest of the lessons as well, now that the entire course has been published?
    Cheers

  9. Also, you might want to clean up the links a bit as there are duplicates scattered all over the place.
    Thanks

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