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Texturing Weapons in Blender and Substance Painter

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Release date:2018

Duration:02 h 00 m

Author:Jonathan Lampel

Skill level:Intermediate

Language:English

Exercise files:Yes

Course Summary
Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.

Table of Contents

Chapter 1: Getting Ready in Blender
Prepping models for Texturing 10 min
Baking AO in Blender 7 min
Exporting to Substance 3min
Prepping Weapon Models for Texturing 12 xp
Chapter 2: Working in Substance Painter
Smart Materials and Masks 13 min
Blocking Materials 8 min
Refining Smart Materials 9 min
Refining the Grunge 12 min
Alpha Stamps and Procedurals 11 min
Finishing the Details 10 min
Texturing Weapons in Substance Painter 16 xp
Chapter 3: Wrapping Up
Exporting to Unity 5 min
Texture a First Person Weapon 14 xp

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