This 4-hour workshop by Vincent Dérozier is all about building believable cliff surfaces in Substance Designer without losing readability. It’s not just about piling on more detail…
Tag: Procedural Texturing
A fully narrated, step-by-step tutorial where Daniel Thiger walks you through building a procedural Spaghetti & Meatballs material in Substance Designer. This isn’t just about copying a…
Senior Environment Artist Josh Lynch breaks down his entire process for creating believable stone wall materials in Substance Designer. This isn’t just about clicking nodes; it’s about…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
Ever wondered if you can get that hand-sculpted ZBrush feel without leaving Substance Designer? Maxime Guyard-Morin shows you exactly how. This tutorial walks you through building a…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
Industrial design and prop modelling in blender ! Hi! I am Harshavardhan, a professional 3D designer, I have always been fascinated by great looking industrial design products…






