This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this…
Tag: Marvelous Designer
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer, and Arnold. This workshop teaches you how to combine a scan…
A practical, no-fluff walkthrough for building a realistic fantasy character for cinematics. Amy Ash shares the exact pipeline she uses in professional studios, covering everything from interpreting…
This is a 10-week, advanced course for artists who want to build a complete, film-ready character from scratch. You’ll move through the entire pipeline: blocking out forms,…
This course is all about getting hands-on with Marvelous Designer to build three distinct sleeve types: kimono, mutton leg, and bishop. You’ll move past basic patterns and…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
This tutorial is for artists who already know their way around Blender and want to push their work into a more cinematic, narrative space. Leo Avero breaks…
This course is a straight-up, no-fluff guide to making clothes in Marvelous Designer. You’ll start with the absolute basics—like, what the buttons do—and work your way up…
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
This course is your ticket to creating awesome, realistic clothing for video games. Even though it’s a few years old, the core principles taught here are still…
This lecture dives into the complete workflow for creating high-quality 3D characters, perfect for those looking to elevate their portfolio and skills. It covers everything from initial…
This workshop dives into the full process of creating a 3D character, taking you from a 2D concept all the way to a final render. Antonio Mossucca,…











