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Unreal Complete Scene – Forest Environment by Michael Gerard

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Release date:2023

Author:Michael Gerard

Skill level:Beginner

Language:English

Exercise files:Yes

The course is an in-depth journey through creating a forest environment from scratch. You’ll explore various software tools like Speedtree 9, UE5.1, Quixel Mixer, Gaea, Photoshop, and more to master the creation of textures, vegetation, shaders, terrains, and complete scene composition.

Here’s what you’ll learn:

  • Speedtree 9: Next-gen tree creation, 3D branches, ground foliage models, and more.
  • UE5: Advanced shaders for trunk, foliage, terrain, Megascans assets, composition, renders using Movie Render Queue, and more.
  • Quixel Mixer: Crafting advanced textures with animated puddles for UE5, and correct texture exporting.
  • Gaea: Creating terrains for the scene background and exporting masks for UE5 texturing.
  • Photoshop: Color replacement, quality enhancement, and mask combining.

The course is divided into chapters covering different aspects such as tree creation, shaders, landscape, terrain, Megascans, scene composition, wind effects, particles, and rendering. You’ll get approximately 51 hours of video tutorials in 1080/30fps resolution, with chapters available for separate download.

Software used includes Speedtree 9.1.2 or above, Unreal Engine 5.1, 3D modelers (Blender, 3ds Max, Maya), photo/image editing software (Photoshop, Gimp), Quixel Mixer 2022, and Gaea 1.3.2 (optional).

This course is designed for anyone looking to learn, improve, or refine their skills in environment creation, although a basic understanding of Unreal Engine is recommended. It’s important to note that using the same version (UE5.1) as the course is strongly advised to avoid potential errors not covered in the tutorials.

Refund conditions are specified, and there’s a note about the copyrights—materials in the course are for personal use only and cannot be shared, sold, or distributed freely.

Please ensure you use Windows 10 (64 bits) for compatibility and have Winrar or 7zip for file decompression.

Watch online or Download for Free
01-AspenTree

01.01.Speedtree_Overview
01.02.AspenTree Structure
01.03.AspenTree TexBranch P1
01.04.AspenTree TexBranch P2
01.05.AspenTree GenTex&Test
01.06.AspenTree 2ndBranch
01.07.AspenTree GenerateAtlas
01.08.AspenTree BaseCutouts
01.09.AspenTree 1stBranchCreation
01.10.AspenTree 1stBranchTest&LODs
01.11.AspenTree 2ndBranchCreation
01.12.AspenTree Improvements
01.13.AspenTree Lumps
01.14.AspenTree SmallBranches
01.15.AspenTree AddingTessellation
01.16 SetupUE5Project
01.17 AspenTree ExportStructure
01.18 AspenTree ExportFoliage
01.19 Speedtree RemoveNoisyAlpha
01.20 ImportInUE5

02-1-BarkFoliageShader

02.01 UE5ShaderBasics
02.02 ImportDefaultTextures
02.03 TilingFunction
02.04 AlbedoControlsFunction
02.05 SpecRoughEmissive
02.06 NormalIntensity
02.07 GreyscaleControls
02.08 SortInstance
02.09 Billboards
02.10 Test&RDO
02.11 FoliageFunction
02.12 Comparison

03-PineTree

03.01_PineTree_Trunk
03.02_PineTree_Branches
03.03_PineTree_BarkTexture
03.04_PineTree_GB_Structure
03.05_PineTree_GB_Improvements
03.06_PineTree_GB_Needles
03.07_PineTree_GB_Texturing
03.08_HowToCreateGradient
03.09_PineTree_GB_AssignGradient
03.10_PineTree_GB_OverlapImprovement
03.11_PineTree_GB_ImproveTopNeedles
03.12_PineTree_GB_AddingDetails
03.13_PineTree_GB_TryTextures
03.14_PineTree_GB_Rework
03.15_PineTree_DB_CompleteCreation
03.16_PineTree_DB_TestOnTree
03.17_PineTree_GBDB_Variations
03.18_PineTree_GBDB_SmallParts
03.19_PineTree_GB_Atlas
03.20_PineTree_DB_Atlas
03.21_PineTree_Atlas_Cutouts
03.22_PineTree_AnchorPoints
03.23_PineTree_SmallTopBranches
03.24_PineTree_ImproveDensity
03.25_PineTree_TopDetails
03.26_PineTree_DownDetails
03.27_PineTree_AddingTessellation
03.28_PineTree_ExportToUE5
03.29_PineTree_TestInUE5

04-Variations-Saplings

04.01_Variations_Aspen
04.02_Variations_Pine
04.03_Variations_IncreaseSegments
04.04_Variations_ExportAspens
04.05_Variations_ExportPines
04.06_Saplings_AspenCutouts
04.07_Saplings_Aspen
04.08_Saplings_PineStructure
04.09_Saplings_PineNeedles
04.10_Saplings_ExportImportToUE5

05-LandscapeShader

05.01_UpgradeProject
05.02_DistanceBasedTextureBlending
05.03_MF_Layers
05.04_LandscapeLayer01
05.05_AddingLayers
05.06_SlopesLogic&Clean
05.07_GrassTexture
05.08_MainGround&Variations
05.09.1_HeightBasedPaintLayers
05.09.2_FixGreyTerrainIssue
05.10.1_ParallaxOcclusionMapping
05.10.2_POM_RDOSupport
05.11_RockTexture

06-GroundFoliage

06.01_Grass
06.02_LandscapeAutoFoliage
06.03_Fern
06.04_PurpleFlowers
06.05_YellowFlowers
06.06_Reeds
06.07_WhiteFlowers
06.08_DryPlants
06.09_MaskedAutomaticFoliage

07-SceneCreationP1

07.01_SetupLevel&Terrain
07.02_LandscapePaintBrush
07.03_PathCreation
07.04_PathMaterial
07.05_TerrainIssues
07.06_DrawingThePath
07.07_AddingReliefsWithBP
07.08_TreesBP
07.09_ProceduralFoliage_Aspens
07.10_ProceduralFoliage_Pines&Saplings
07.11_VolumetricFog
07.12_PathTextures
07.13_Improvements

08-DistantMountains

08.01_DistantMountain_Creation
08.02_DistantMountain_MeshCreation
08.03_DistantMountain_TexturesSetup&Import
08.04_DistantMountain_MasterMaterial

09-MegascansShader

09.01_MasterMaterialCreation
09.02_CoverSystem

10-SceneCreationPart2

10.01_SC2_Explanations
10.02_SC2_BigClean
10.03_SC2_FixLandscapeModeCrash
10.04_SC2_ReliefImprovement
10.05_SC2_LayersVariation
10.06_SC2_SetLGTs
10.07_SC2_GroundFoliage_Rework
10.08_SC2_GroundFoliage_Color
10.09_SC2_OptimizeShadows
10.10_SC2_GroundFoliage_LODs
10.11_SC2_SetupTrees
10.12_SC2_ImproveLighting
10.13_SC2_RVT
10.14_SC2_DistantMountainsPlacement
10.15_SC2_PathImprovements
10.16_SC2_AddingRocks&Ruins
10.17_SC2_Improvements
10.18_SC2_LocalVolumetricFog
10.19_SC2_ScalabilitiesBlueprint
10.20_SC2_FinalGrassRework
10.21_SC2_AspenStumps
10.22_SC2_AddingStumps

11-DecalsWindVFX
11.Decals

11.01_Decals_FullCreation
11.02_Decals_Water_FullCreation

12.Wind

12.01_Wind_Groundfoliage
12.02_Wind_AspenTrees
12.03_Wind_PineTrees
12.04_Wind_Billboards_Broken
12.05_Wind_Ferns

13.VFX

13_VFX_AmbientDust&Flies

12-SceneCreationPart3

14.01_SC3_GroundFoliage
14.02_SC3_DistantMountains
14.03_SC3_RemovePathFlatness
14.04_SC3_FarTreeBillboards
14.05_SC3_FinalImprovements

13-Rendering

15_Rendering

Artstation – Unreal Complete Scene – Forest Environment.7z.rar

[Artstation] Unreal Complete Scene – Forest Environment by Michael Gerard_Subtitles.7z


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