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Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Release date:2021, April 12

Author:FastTrack Tutorials

Skill level:Beginner

Language:English

Exercise files:Yes

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

Watch online or Download for Free

01. Introduction
01. Trailer
02. Going Over Our Reference And Planning

02. Tutorial Course
01. Creating Our Blockout Pieces Part1
02. Creating Our Blockout Pieces Part2
03. Setting Up Our Blockout Pieces In Unreal Engine 4 Part1
04. Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 – Timelapse
05. Turning Our Blockout Into Final Meshes Part1
06. Turning Our Blockout Into Final Meshes Part2
07. Turning Our Blockout Into Final Meshes Part3
08. Turning Our Blockout Into Final Meshes Part4
09. Turning Our Blockout Into Final Meshes Part5
10. Placing All Our Windows – Timelapse
11. Doing A Quick Lighting Pass
12. Creating Our Concrete Master Material Part1
13. Creating Our Concrete Master Material Part2
14. Creating Our Concrete Master Material Part3
15. Creating Our Concrete Master Material Part4
16. Creating Our Concrete Master Material Part5
17. Exporting Our Materials
18. Creating Our Uvs
19. Creating And Applying Our Materials In Unreal Engine
20. Improving Our Scene Materials
21. Uv Unwrapping Our Windows
22. Creating Our Window Textures
23. Polishing Our Scene And Material
24. Creating Our Decals Part1
25. Creating Our Decals Part2
26. Creating Our Decals Part3 – Timelapse
27. Balancing Our Scene
28. Creating Our Ground Plant Part1
29. Creating Our Ground Plant Part2
30. Creating Our Bush Plant Part1
31. Creating Our Bush Plant Part2
32. Creating Our Bush Plant Part3
33. Creating Our Plant Part1
34. Creating Our Plant Part2
35. Creating Our Small Grass
36. Creating Our Tall Grass
37. Creating Our Tree Part1
38. Creating Our Tree Part2
39. Placing Our Foliage Part1
40. Placing Our Foliage Part2 – Timelapse
41. Doing Another Lighting Pass
42. Creating Our Ground Material Part1
43. Creating Our Ground Material Part2
44. Creating Our Ground Material Part3
45. Creating Our Ground Material Part4
46. Creating Our Ground Material Part5
47. Setting Up Our Terrain Material And Painting Textures
48. Polishing Our Scene
49. Polishing Our Scene Part2
50. Polishing our scene Part3
51. Tutorial Closure and info

03. Extra Materials to Push Your Environment Even More
01. BONUS-Adding broken windows and balancing decals
02. BONUS-Adding megascans to our scene
03. BONUS-Creating corner damages for 3d assets

SourceFiles.7z.001
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7 Comments

  1. Can you please update the course “Metodo FanArt 2.0” to 3.0? It’s vastly superior to the previous one

  2. hey dude can u please find and publish their new course Large Game Environment Creation – In-depth Tutorial Course [UE5]

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