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Maya 2023 Essential Training

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Release date:2022, July

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.

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01 – Introduction
01 – Create high-quality 3D models and animations with Maya
02 – Maya 2023 system requirements
03 – Make the most of the exercise files
04 – Configuring Maya

02 – 1. The Maya Interface
01 – Overview of the Maya interface
02 – Working with files and Maya projects
03 – Navigation in Maya
04 – Configuring viewports
05 – Using the hotbox and marking menus
06 – Configuring workspaces

03 – 2. Selecting and Manipulating Objects
01 – Selecting objects
02 – Using the Move tool
03 – Rotating and scaling
04 – Manipulating pivots
05 – Duplicating objects
06 – Understanding the Channel Box
07 – Working with the Attribute editor

04 – 3. Organizing Maya Scenes
01 – Working with the Outliner
02 – Creating hierarchies
03 – Grouping objects
04 – Creating layers
05 – Hiding and showing objects

05 – 4. Creating Polygonal Models
01 – Creating polygonal objects
02 – Selecting polygonal components
03 – Using the Modeling Toolkit
04 – Component tags
05 – Using brush tools to sculpt meshes

06 – 5. Modeling Polygonal Meshes
01 – Setting up reference
02 – Modeling against reference
03 – Using the Extrude tools
04 – Working with edge loops
05 – Combine and Separate
06 – Object History

07 – 6. Additional Modeling Techniques
01 – Object deformers
02 – Mirroring and merging components
03 – Smoothing surfaces
04 – Working with subdivision surfaces
05 – Boolean tools

08 – 7. Working with Curves
01 – Creating curves
02 – Modifying curves
03 – Extruding along a path

09 – 8. Creating Materials
01 – Basics of Maya rendering
02 – Standard surface materials
03 – Opacity and refraction
04 – Creating and applying maps
05 – Using bitmaps as texture
06 – Working with the Hypershade window

10 – 9. Applying Materials and Textures
01 – Apply multiple materials to objects
02 – UV mapping polygonal objects
03 – Understanding the UV Editor
04 – Fine tuning UVs

11 – 10. Rendering in Arnold
01 – Render settings
02 – Add and control light
03 – Arnold light types
04 – Image-based lightning and skydomes
05 – Using objects and lights
06 – Adding cameras
07 – Adding depth of field in Arnold
08 – Creating motion blur in Arnold
09 – Render view and final output

12 – 11. Animating in Maya
01 – Understanding the animation interface
02 – Animating objects using Set Key
03 – Modifying keys on the timeline
04 – Modifying keys in the Graph Editor
05 – Creating animation cycles
06 – Animating objects along spline paths
07 – Ghosting animation

13 – Conclusion
01 – Conclusion

[Lynda] Maya 2023 Essential Training.7z
[Lynda] Maya 2023 Essential Training_Subtitles.7z


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