Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Male Character Creation – Complete Game Pipeline

Release date:2020, May 13

Author:Abraham Leal

Skill level:Beginner

Language:English

Exercise files:Yes

Would you like to know how to sculpt a high resolution full body character and take it to a complete low poly game ready mesh? Would you like to improve your skills as a 3D character artist to boost your portfolio? Then this course is for you.

My name is Abraham Leal. I’m a professional 3D artist with several years of relevant experience and I am the owner of Critical Hit Studio. In this course, I will show you how to create a game character from start to finish.

We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality. We will model our armor, sword and our accessories using Maya, we will cover techniques on how to create clean hard surface edges and a nice organic feel for some specific props. We will create details like scratches and damages to the armor, belt, straps, and the rest of our accessories to truly bring them to life. After creating our high resolution meshes, we will retopologize everything so we can have a clean topology that is animation-ready. Then we will unwrap our models, bake our maps and create our textures. We will then apply all of these textures to our character to further enhance it. Our final result will be an amazing full body male character fitted with clothing and props that is suitable for animation and game engine.

From sculpting your character, to retopologizing and creating proper UVs, to texturing and presentation, by the end of this course, you will have a professional game-ready character. Commit to being the best artist you can be. Be actively engaged in the pursuit of success. When you put in the work with patience and effort, achievement will follow. Come and join me in this course at Victory3D.

Watch online or Download for Free

001 Introduction
002 Project Breakdown.en_US
003 Body Types BaseMesh.en_US
004 Proportions and Body Adjustments.en_US
005 Blocking of the Face.en_US
006 Features of the Face Part 1
007 Features of the Face Part 2
008 Blocking of the Hair.en_US
009 Sculpting the Ear and Model Preparation
010 Intro to Marvelous Designer
011 Creating the Shirt
012 Creating the Pants & Exporting Cloth
013 Checkpoint and Adjustments
014 Customization & Materials
015 Sculpting Folds
016 Sculpting Shirt Details.en_US
017 Modeling the Collar.en_US
018 Sculpting the Collar.en_US
019 Modeling the Cape Part 1.en_US
020 Modeling the Cape Part 2.en_US
021 Modeling the Cape Part 3.en_US
022 Modeling the Belt.en_US
023 Modeling the Belt Buckle.en_US
024 Modeling the Side Bag.en_US
025 Modeling the Side Bag Insignia.en_US
026 Modeling the Secondary Bag.en_US
027 Modeling the Tertiary Bag.en_US
028 Modeling the Chest Belt.en_US
029 Modeling the Insignia.en_US
030 Modeling the Shoulder Pad.en_US
031 Modeling the Pants & Protection.en_US
032 Modeling the Pants Straps.en_US
033 Modeling the Shoulder Armor
034 Modeling the Glove Part 1
035 Modeling the Glove Part 2
036 Modeling the Glove Part 3
037 Modeling the Boot Part 1
038 Modeling the Boot Part 2
039 Modeling the Boot Part 3
040 Organizing Props in Zbrush
041 Sculpting Metal Props Part 1
042 Sculpting Metal Props Part 2
043 Sculpting Metal Props Part 3
044 Sculpting the Braces
045 Sculpting the Cape
046 Sculpting the Pants
047 Sculpting the Leg Protections
048 Sculpting the KneePads and Bags
049 Sculpting the Lower Cape
050 Preparing the Model for Retopology
051 Retopology of the Face Part 1
052 Retopology of the Face Part 2.en_US
053 Retopology of the Face Part 3.en_US
054 Adding High Frequency Detail.en_US
055 Retopology of the Neck Part 1.en_US
056 Retopology of the Neck Part 2.en_US
057 Retopology of the Shoulder Part 1.en_US
058 Retopology of the Shoulder Part 2.en_US
059 Retopology of the Chest Part 1.en_US
060 Retopology of the Chest Part 2.en_US
061 Retopology of the Chest Part 3.en_US
062 Retopology of the Abdomen.en_US
063 Deformation Test.en_US
064 Retopology of the Hands Part 1.en_US
065 Retopology of the Hands Part 2.en_US
066 Retopology of the Hands Part 3.en_US
067 Retopology of the Forearm Part 1.en_US
068 Retopology of the Forearm Part 2.en_US
069 Retopology of the Legs Part 1.en_US
070 Retopology of the Legs Part 2.en_US
071 Retopology of the Boots Part 1.en_US
072 Retopology of the Boots Part 2.en_US
073 Retopology of the Feet Part 1.en_US
074 Retopology of the Feet Part 2.en_US
075 Finishing the Pants.en_US
076 Retopology of the Belt.en_US
077 Combining the Body.en_US
078 Retopology of the Metal Props Part 1.en_US
079 Retopology of the Metal Props Part 2.en_US
080 Retopology of the Leather Shoulder Pad.en_US
081 Retopology of Bags Part 1.en_US
082 Retopology of Bags Part 2.en_US
083 Preparing the Character for UVs.en_US
084 UVs Process Overview
085 Uving the Body
086 Uving the Head
087 Adding the Inner Mouth
088 Uving the Props
089 Organizing Our UVs.en_US
090 Preparing the File for Baking.en_US
091 Baking the Textures.en_US
092 Reviewing the Bakes.en_US
093 Texturing the Upper Body Part 1.en_US
094 Adding the Missing Belt.en_US
095 Texturing the Upper Body Part 2.en_US
096 Texturing the Upper Body Part 3.en_US
097 Damaging the Leather.en_US
098 Aging the Metal.en_US
099 Aging the Cloth.en_US
100 Texturing the Props Part 1.en_US
101 Texturing the Props Part 2.en_US
102 Texturing the Face Part 1.en_US
103 Texturing the Face Part 2.en_US
104 Texturing the Face Part 3.en_US
105 Exporting Textures.en_US
106 Setting Up Shaders.en_US
107 Creating the Eyes Part 1.en_US
108 Creating the Eyes Part 2.en_US
109 Setting Up the Eyes.en_US
110 Creating a Lighting Setup.en_US
111 Adding Detail to the Skin.en_US
112 Fixing the Normal Maps.en_US
113 Tweaking Eyes & Mouth.en_US
114 Understanding the Hair.en_US
115 Xgen Part 1.en_US
116 Xgen Part 2.en_US
117 Xgen Part 3.en_US
118 Hair Bakes Setup.en_US
119 Hair Shader Setup.en_US
120 HairCard Workflow.en_US
121 Hair Process 1.en_US
122 Cinematic Lights.en_US
123 Marmoset Post Processing.en_US
124 Sword Part 1.en_US
125 Sword Part 2.en_US
126 Sword Part 3.en_US
127 Final Render Setup.en_US


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

3 Comments

  1. Could you upload this Course
    https://3dru.net/mythological-female-character-complete-game-pipeline/?__cf_chl_jschl_tk__=5dd63dd166c5af1770b9e816977b65fe929062c6-1606413253-0-ATqA52RkO6g2e0P9N8NnuXMP6p7otx_nBUd_2v0YhloYMEylT6gcEUiAldKyTOiSPO0yt-ngl9iknYIpxHXk-HdQ4dN8xC1aOcLsCSLzkgk7W3oePCjrdXJYfIEth_ZutjOxTtnvUQkSq2bSnR_jeLgZkP2PRzqBCPg43AyI8IGJhOJNr2VtETWbsleTDs-_aZH_EPVWGeRKQOWl0X2KCaF3JHmXnn0Q34s1grunYx_0MPwGY1ZOJLQTJxPJKzHZOA3xesKCS-Z9PCQLAaMlXNl0MteoGshNBGCcCtHo1JYxNaXsdqYCUzVul9aRWDnXIgUuokkMzs-5ZohBqZml5Bfi6hTeRdw6kXB9k-Lj6Q5JfnffYvxK_Nx7y2W8OGgwrw
    Thanks

  2. hey,
    thanks for all the courses.
    please upload these courses if possible.
    https://flippednormals.com/downloads/introduction-to-sculpting/
    https://flippednormals.com/downloads/introduction-to-zbrush-2020/

    thanks for uploads once again

  3. Hello,
    Thank you for all the courses.
    Could you please upload this course?
    https://gumroad.com/ramonhurtado#swHve
    It’s expensive and very valuable at the same time. It’d be of great help. Thanks!

Leave a Comment

Your email address will not be published. Required fields are marked *