Author:Victory3D LLC
Duration:00:00:00
Release date:2019, January 10
Skill level:Intermediate
Language:English
Exercise files:Yes
Course URL:https://www.udemy.com/japanese-alley-environment/
What Will I Learn?
Create an amazing complete game-ready 3D environment
Bake clean maps
Create realistic wet ground
Produce believable dirt, scratches and grime
Learn how to make moist-rain effects on window glass and buildings
Create professional UV maps
Create realistic glow materials
Understand proper scale for creating environments
High poly to low poly baked workflow
Use weighted vertex normals efficiently
Requirements
Basic knowledge of 3ds Max, Unreal, Substance Designer and Painter, Photoshop
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.
Who is the target audience?
Anyone who wants to know how to create a game environment
Curriculum
Introduction 04:57
Introduction 04:57
Blockout, Modeling, Preparing Textures 10:48:26
Going Over Reference 14:53
Creating the Blockout Part 1 12:48
Creating the Blockout Part 2 20:23
Creating the Blockout Part 3 27:02
Creating the Blockout Part 4 17:46
Setting up Blockout in Unreal Part 1 25:14
Setting up Blockout in Unreal Part 2 20:32
Creating the Buildings Part 1 28:26
Creating the Buildings Part 2 29:28
Creating the Buildings Part 3 28:05
Creating the Buildings Part 4 21:06
Creating the Buildings Part 5 27:14
Creating the Buildings Part 6 27:25
Creating the Buildings Part 7 12:49
Creating the Buildings Part 8 16:32
Creating the Buildings Part 9 22:36
Finish Creating the Buildings 12:52
Creating the Tarmac Texture Part 1 28:47
Creating the Tarmac Texture Part 2 23:03
Creating the Tarmac Texture Part 3 19:14
Creating the Tarmac Texture Part 4 11:17
Creating the Tarmac Texture Part 5 19:25
Creating the Rollup Door Texture Part 1 28:06
Creating the Rollup Door Texture Part 2 28:22
Creating the Rollup Door Texture Part 3 28:51
Finish Creating Rollup Door Texture 05:06
Creating the Metal Panels Part 1 26:48
Creating the Metal Panels Part 2 19:25
Creating the Stone Tiles Part 1 25:47
Creating the Stone Tiles Part 2 19:04
Unwrapping, Texturing, and Game Engine Setup 14:59:05
Creating the Aircon Unit Part 1 29:30
Creating the Aircon Unit Part 2 27:23
Creating the Aircon Unit Part 3 27:00
Unwrapping Our Aircon Unit 28:49
Baking our Aircon Unit Part 1 28:14
Baking our Aircon Unit Part 2 16:03
Texturing the Aircon Unit Part 1 28:34
Texturing the Aircon Unit Part 2 28:38
Creating the Neon Signs Part 1 28:29
Creating the Neon Signs Part 2 28:56
Creating the Neon Signs Part 3 25:19
Creating the Neon Signs Part 4 23:55
Finish Creating the Neon Signs 29:47
Creating the Utility Pole Part 1 28:37
Creating the Utility Pole Part 2 14:22
Creating the Utility Pole Part 3 20:44
Creating the Rollup Door Part 1 27:00
Creating the Rollup Door Part 2 28:33
Creating the Rollup Door Part 3 07:19
Creating the Painted Metal Texture 15:58
Unwrapping Our Scene 29:19
Unwrapping the Windows 28:58
Unwrapping the Windows Part 2 16:04
Unwrapping the Windows Part 3 05:10
Adding the Utility Poles and Wires Part 1 15:32
Adding the Utility Poles and Wires Part 2 13:44
Creating Any Fencing 19:05
Exporting our Objects 24:47
Placing all Final Rollup Doors Part 1 09:55
Placing all Final Rollup Doors Part 2 17:26
Importing our Assets and Setting Up Materials Part1 20:35
Importing our Assets and Setting Up Materials Part 2 29:26
Placing our Neon Lights Part 1 11:47
Placing our Neon Lights Part 2 13:44
Balancing the Lights and Textures Part 1 13:58
Balancing the Lights and Textures Part 2 13:41
Setting Up Post Processing Part 1 16:40
Setting Up Post Processing Part 2 10:40
Balancing our Scene 19:08
Creating our Window Textures 24:05
Adding Wetness to our Materials 25:51
Placing our Final Props Part 1 13:51
Placing our Final Props Part 2 12:29
Polishing the Environment 06:47:53
Polishing the Lighting 07:06
Improving our Tarmac Texture Part 1 26:49
Improving our Tarmac Texture Part 2 26:25
Improving our Tarmac Texture Part 3 21:47
Improving our Tarmac Texture Part 4 25:15
Improving our Tarmac Texture Part 5 13:02
Improving our Tarmac Texture Part 5.2 15:49
Improving our Tarmac Texture Part 6 17:02
Improving our Tarmac Texture Part 6.2 08:23
Improving our Tarmac Texture Part 7 24:20
Creating More Decals 29:56
Placing Decals and Balancing 05:50
Creating the Standup Advert Signs Part 1 26:35
Creating the Standup Advert Signs Part 2 28:18
Creating the Standup Advert Signs Part 3 18:13
Making Tiles Dirty and Adding More Decals 27:30
Making Standup Signs Emmissive 17:37
Adding One More Sign Advert 20:48
Making the Glass Decals Part 1 19:19
Making the Glass Decals Part 2 22:38
Outro 05:11
Watch online or Download for Free
3ds max, lighting, materials, modeling, Painter, photoshop, substance designer, textures, udemy, Unreal, Victory3D LLC
could you please upload this
Uartsy – Concepting Futuristic Cityscapes in Photoshop
Has been added to transcode queue. Will upload in couple days.
Hi, when I click in any of your links I get below message:
Database Error:
Failed connecting to the database with the supplied connection details. Please check the details are correct and your MySQL user has permissions to access this database.
we had a general database failure. It is already fixed.
could you please upload this
Victorian Era 3D Game Environment
https://www.udemy.com/course/victorian-game-environment/
that one is missing