Modeling with 3Ds Max
Author: Afonso
Release date:2024
Skill level:Beginner
Language:English
Exercise files:Yes
Course URL:https://www.dviz.com.br/3ds-en
Master the art of 3D modeling in 60 days with 3Ds Max!
Dive into over 200 classes designed to help you create extraordinary architectural projects. Even if you don’t have a high-end computer, you’ll learn how to model lightweight and optimized projects, starting from the basics and progressing to advanced techniques.
What You’ll Learn:
From Scratch to Finish: Learn how to create a project from scratch using the Inside Machine 3D modeling method.
Optimized Modeling: Discover how to model efficiently without the need for a NASA-level computer.
Advanced Techniques: Progress from foundational skills to advanced modeling techniques, ensuring your projects are both lightweight and highly detailed.
Join us and unlock your potential in 3D modeling with 3Ds Max!
[Dviz] Modeling with 3Ds Max
01 – Educational Installation
1.1 – Educational Access
1.2 – How to buy 3DS MAX Cheaper
1.3 – Installation, Opening, and Customization of 3ds Max
02 – Modifiers
2.1 – Modifier Panel
2.2 – Renaming Modifiers
02.1 – Explaining Modifiers
2.1.1 – ARRAY
2.1.10 – Noise
2.1.11 – Normal
2.1.12 – Normalize Spline
2.1.13 – ProBoolean
2.1.14 – ProOptmizer
2.1.15 – Push
2.1.16 – Quadify Mesh
2.1.17 – Reset XForm
2.1.18 – Retopology
2.1.19 – ShapeMerge
2.1.2 – Bend
2.1.20 – Shell
2.1.21 – Skin Wrap
2.1.22 – Slice
2.1.23 – Spherify
2.1.24 – Subdivide
2.1.25 – Sweep
2.1.26 – Symmetry
2.1.27 – Unwrap
2.1.28 – UVW Map
2.1.29 – UVM Mapping Clear
2.1.3 – Chamfer
2.1.30 – UVW XForm
2.1.4 – Edit Poly
2.1.5 – FFD
2.1.6 – Lathe
2.1.7 – Mesh Cleaner
2.1.8 – Mesh Turbo and Opensub
2.1.9 – Morpher
03 – Scripts
3.1 – Custom Script Toolbar Creation
3.2 Custom Script Toolbar Creation PT2
3.3 – Custom Script Toolbar Creation PT3
3.4 – Custom Script Toolbar Creation PT4
03.1 – Explaining Script
3.1.1 – Collect Assets
3.1.2 – Mr.Clean
3.1.3 – Mod Zorb
3.1.4 – Coptor
04 – Tools
4.1 – Backup ENU 3ds max
4.2 – Snap Move, Snap Rotate e Scale
4.3 – Custom Hotkeys
4.4 – Units of Measurement
05 – Structural Modeling
5.1 – Floor Plan Reference
5.2 – Elevation Reference
5.3 – Walls and Extrude Shapes
5.4 – Tape tool measure and selection lock toggle
5.5 – Axis x viewport
5.6 – Chamfer settings and angled wall
5.7 – Edge constrants
5.8 – Make planar
5.9 – Command cap and curved wall
06 – Modeling Frames and doors
6.1 – Miter saw with 3 blades
6.10 – Reset XForm, Normal and Mesh Cleaner Modifier
6.11 – Positioning mitered edges
6.12 – Modeling Swing Door in glass PT1
6.13 – Modeling Swing Door in glass PT2
6.14 – Modeling Swing Door in glass PT2
6.15 – Door frame
6.16 – Door lock and door handle
6.17 – Positioning Mirror Doors by Axes
6.18 – Layer explorer
6.19 – Adding missing mitered edge
6.2 – Modeling of the rail PT1
6.20 – Creating a single-leaf glass door
6.21 – Modeling with splines
6.22 – QuickSlice, extracting shape
6.23 – Front sidewalk, Array
6.24 – Hiding geometries x Hiding shapes
6.3 – Modeling of the rail PT2
6.4 – Door leaf modified sweep
6.5 – Glass and finishing with chamfer and crease
6.6 – Editing and positioning door pannels
6.7 – Hiding selection
6.8 – Editing miter
6.9 – Locking the X, Y, and Z axes with hotkeys
07 – Woodwork
7.1 – Closet – creating the base
7.10 – Finishing
7.11 – Collect Asset transform one model into another
7.12 – Drawers
7.13 – Built-in drawer and mirror
7.14 – Kitchen cabinet modeling with image
7.15 – Kitchen cabinet and finishing
7.16 – Kitchen island – base and countertop
7.17 – Kitchen island – shelves and doors
7.18 – Kitchen island – sink basing
7.19 – Kitchen island – sink drain
7.2 – Positioning objects Taper measure tool
7.20 – Kitchen island – finishing
7.21 – Kitchen island – faucet PT1
7.22 – Kitchen island – faucet PT2
7.23 – Kitchen island – faucet PT3
7.24 – Cabinet with shelf
7.25 – Cabinet handles PT1
7.26 – Cabinet handles PT2
7.27 – Cabinet handles PT3
7.28 – Cabinet handles PT4
7.3 – Spacing Tool
7.4 – Detailing closet doors
7.5 – Placing glass in the doors and using AutoGrid
7.6 – Drawers and Chamfer finishing
7.7 – Wardrobe with sliding doors
7.8 – Rail and wheels
7.9 – Fit wheels and door
08 – Pool
8.1 – Terrain, deck, base
8.2 – Pool lining
8.3 – Pool finish
8.4 – Water
8.5 – Stairs
09 – Walls
9.1 – Wall cladding at an angle
9.2 – Internal wall cladding
9.3 – Cladding on walls with doors
9.4 – Standardizing finishes and cabinets PT1
9.5 – Standardizing finishes and cabinets PT2
9.6 – Adjusting glass and wooden doors
9.7 – Correcting wall by frame
9.8 – Cladding on a curved wall
10 – Slab Lining Floor
10.1 – Editing slab
10.2 – Finishing and cladding
10.3 – Cove and cuts for lighting installation
10.4 – Inspection and Adjustments
10.5 Extracting shape to accommodate the floor generator
10.6 – Adjusting frames, doors, and cabinets
10.7 – Thresholds, wall adjustments and wall creation
11 – Luminaire Modeling
11.1 – Spotlights, modeling, and distribution
11.10 – Pool area PT2
11.2 – Roof ventilator, structural review
11.3 – Tubular fixture, kitchen island PT1
11.4 – Tubular fixture, kitchen island PT2
11.5 – Tubular fixture, kitchen island PT3
11.6 – Tubular fixture, kitchen island PT4
11.7 – Sconces, 3ds max crashing PT1
11.8 – Sconces, 3ds max crashing PT2
11.9 – Pool area PT1
12 – Terrain Modeling
12.1 – Subdivide modifier, Retropology and Freeform
12.2 – Working with lines for terrain creation
12.3 – Trick for uneven floors and terrain
13 – Mapping and Materials
13.1 – Introduction to Unwrap UVW
13.10 – Unwrap UVW Kitchen island and wooden doors
13.11 – Unwrap UVW floor, ground, and pool
13.12 – Unwrap UVW stairs
13.13 – Unwrap UVW window frames
13.14 – Unwrap UVW wall cladding PT1
13.15 – Unwrap UVW wall cladding PT2
13.16 – Unwrap UVW wall cladding PT3
13.17 – Adding materials to the remaining objects PT1
13.18 – Adjusting facade floor with Conform
13.19 – Adjusting facade floor with Conform
13.2 – Map Scaler OSM
13.20 – Adjusting facade floor with Conform
13.21 – Adjusting facade floor and pool area material
13.22 – Spotlights
13.23 – Tube luminaire, Sconces, Cladding on curved wall
13.24 – Mapping and materials P_12 – Recessed door
13.3 – Combining UVW map with Unwrap UVW
13.4 – Wall sconces, tube luminaire
13.5 – Important tip- Multi-Sub-Object material
13.6 – Unwrap UVW and Cabinet ID Separation
13.7 – Unwrap UVW and Cabinet ID Separation 2 – 3 doors
13.8 – Unwrap UVW, Cabinet ID Separation 4 doors
13.9 – Unwrap UVW Kitchen island
14 – Organization
14.1 – Interative Universal Rename PT1
14.2 – Interative Universal Rename PT2
15 – Riba Lattoog Sofa Modeling
15.1.1 – Sofa_Riba_Lattoog_P_01
15.1.10 – Sofa_Riba_Lattoog_P_10
15.1.11 – Sofa_Riba_Lattoog_P_11
15.1.2 – Sofa_Riba_Lattoog_P_02
15.1.3 – Sofa_Riba_Lattoog_P_03
15.1.4 – Sofa_Riba_Lattoog_P_04
15.1.5 – Sofa_Riba_Lattoog_P_05
15.1.6 – Sofa_Riba_Lattoog_P_06
15.1.7 – Sofa_Riba_Lattoog_P_07
15.1.8 – Sofa_Riba_Lattoog_P_08
15.1.9 – Sofa_Riba_Lattoog_P_09
16 – Revisions and adjustments
16.1 – Mr.Clean, Zorb, Wire Colour Tools and Collect Aasset
16.10 – Finishing and Mapping
16.11 – Modeling a coffee table
16.12 – Checking leather and wood mapping
16.13 – Optimizing, reconstructing, and mapping parts Pt1
16.14 – Optimizing, reconstructing, and mapping parts Pt2
16.15 – Optimizing, reconstructing, and mapping parts Pt3
16.16 – Optimizing, reconstructing, and mapping parts Pt4
16.17 – Finalizing the model
16.18 – Optimization, mapping, and materials
16.19 – Mapping and material reduction Pt1
16.2 – Mesh optimization and Unwrap UVW mapping
16.20 – Mapping and material reduction Pt2
16.21 – Correction, mapping, and material
16.3 – Added details and corrected mapping
16.4 – Mesh optimization and Unwrap UVW mapping
16.5 – Retopologizing toilet Pt1
16.6 – Retopologizing toilet Pt2
16.7 – Retopology toilet cover
16.8 – Improving geometry with the Loop Tools tool
16.9 – Lathe modifier
17 – Export
17.1 – Importing and placing models in the scene
17.2 – Exporting assets to UE and more
17.3 – Exporting house to FBX and more
18 – Bonus
Files
18.1 – Importing DWG file
18.2 – Modeling walls
18.3 – Roof base and subfloor
18.4 – Covering
18.5 – Terrain
[Dviz] Modeling with 3Ds Max.7z.rar
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