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Creating a Character for Games Vol. 1 by Omid Moradi

Creating a Character for Games Vol. 1 by Omid Moradi

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Author:Omid Moradi

Duration:4h 48m

Actual Duration:4h 48m

Release date:2025

Publisher:Gnomon

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Maya, Marvelous Designer

Course URL:https://www.thegnomonworkshop.com/workshops/creating-a-character-for-games-vol-1

Learn to sculpt a AAA game character from concept to final sculpt using ZBrush, Maya, and Marvelous Designer.

Ready to level up your game character creation skills? This workshop dives deep into sculpting a full character from the ground up, using the industry’s go-to tools: ZBrush, Maya, and Marvelous Designer. Forget relying on pre-made assets; you’ll learn to sculpt every part, from the face to the costume, mastering materials like fabric, leather, and metal along the way. It’s all about building a solid workflow that prevents headaches and delivers top-tier results.

🎯 What you’ll learn

  • Sculpting a character’s face and body from scratch.
  • Efficiently blocking out character forms while considering future steps.
  • Creating realistic fabric, leather, and metal materials.
  • Adding intricate details like stitches, chains, and jewelry.
  • Professional insights into preventing common issues in the pipeline.

βœ… Requirements

  • Skills: Familiarity with 3D character creation pipelines and basic understanding of ZBrush, Maya, and Marvelous Designer.
  • Tools: A 3-button mouse and a drawing tablet are essential for sculpting.
  • Hardware: A capable computer that can handle complex 3D scenes and sculpting software.

πŸ“ Description

This workshop is your ticket to mastering the end-to-end process of creating game-ready characters. Omid Moradi, a seasoned artist from Blizzard Entertainment, walks you through his personal workflow, emphasizing why each step in the game character creation pipeline matters. You’ll go from a 2D concept to a fully sculpted 3D model, learning how to efficiently block out forms, sculpt detailed anatomy, and create believable materials like fabric, leather, and metal. Omid shares invaluable tips on anticipating and avoiding common issues, ensuring your work stays clean and professional. This isn’t just about following steps; it’s about understanding the ‘why’ behind them to tackle any intricate design.

πŸ§‘β€πŸŽ“ Who this course is for

  • Mid-level and senior character artists looking to refine their game character sculpting skills.
  • Artists who want to build a robust and efficient workflow for character creation.
  • Professionals aiming to deepen their understanding of ZBrush, Maya, and Marvelous Designer in a game development context.

πŸ§‘β€πŸ« About the Author

Omid Moradi is a Lead Character Artist at Blizzard Entertainment, renowned for his work on major franchises like Diablo and Valorant. With over fifteen years of experience across games, cinematics, and film, Omid has a proven track record of transforming concept art into stunning 3D characters and creatures. He started his professional journey at just eighteen and has since contributed to titles such as Halo, Batman, and Gears of War. His expertise combines deep artistic skill with leadership, guiding teams to create high-quality characters.

🏁 Final Result

  • A portfolio-ready, fully sculpted 3D game character, demonstrating a comprehensive understanding of the character art pipeline from concept to detailed sculpt.
Curriculum

πŸ“‹ Course content

  1. 00. Preview
    • Preview
  2. 01. Reviewing the 2D Concept
    • Reviewing the 2D Concept
  3. 02. Sculpting the Body & Face using ZBrush
    • Sculpting the Body & Face using ZBrush
  4. 03. Blocking out the Costume: Part 1
    • Blocking out the Costume: Part 1
  5. 04. Blocking out the Costume: Part 2
    • Blocking out the Costume: Part 2
  6. 05. Adding Skin Detail to the Body & Face Using 3D Scans
    • Adding Skin Detail to the Body & Face Using 3D Scans
  7. 06. Preparing Clean Base Meshes for the Final Sculpt
    • Preparing Clean Base Meshes for the Final Sculpt
  8. 07. Sculpting Fabrics & Folds
    • Sculpting Fabrics & Folds
  9. 08. Sculpting Leather Pieces of the Costume
    • Sculpting Leather Pieces of the Costume
  10. 09. Making Different Types of Stitches
    • Making Different Types of Stitches
  11. 10. Adding Different Types of Chains & Jewelry
    • Adding Different Types of Chains & Jewelry
  12. 11. Adding Details to Metal Decorations
    • Adding Details to Metal Decorations
  13. 12. Finalizing the Character with Extra Details
    • Finalizing the Character with Extra Details
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Creating a Character for Games Vol. 1 by Omid Moradi

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