Discover how to build a fully functional waterwheel with an integrated fluid simulation in this comprehensive 4-hour Houdini video tutorial. Whether you’re just starting out in Houdini…
Category: Gnomon
In this workshop led by Sean Marino, Associate Art Director at Riot Games, you will learn the process of creating a sci-fi pistol for game production. Sean,…
Join Adrien Paguet-Brunella, Senior Environment Artist, on an immersive journey through the entire process of creating assets for a game environment biome collection. In this comprehensive workshop,…
Welcome to the workshop on creating a realistic dog groom using Maya, XGen, and Mari! In this course, Grooming Artist Jordan Soler will guide you through his…
Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from…
Sharpen your scripting skills as we delve into modular rigging with Python in this 3-hour workshop created for riggers and aspiring coders. The objective is to create…
In the workshop “Building Stylized Environments: A Professional Approach,” Rodrigo Brea, an experienced professional in the game industry, shares his expertise in creating stylized environments. Geared towards…
Kelly Vawter’s workshop on The Gnomon Workshop sounds like a valuable resource for animators interested in improving their skills in Maya, particularly in the area of body…
In this lecture, Dax Pandhi, an experienced industry professional, takes you through the fundamentals of procedural terrain generation using World Machine. Whether you’re new to World Machine…
This guide by Madeleine Scott-Spencer is designed to teach you ZBrush, a digital sculpting software, at your own pace. The guide starts with the basics and leads…
Creating characters and creatures for film and TV involves many processes. Ehsan Bigloo, a nominee for “Best Creature Designer” for two consecutive years by the Concept Art…
In this 3-hour workshop, you will gain a comprehensive understanding of how to create and develop production art for games, including the essential knowledge of technical restrictions…