Release date:2023, February 16
Duration:03 h 07 m
Author:Asim A. Steckel
In this 3-hour workshop, you will gain a comprehensive understanding of how to create and develop production art for games, including the essential knowledge of technical restrictions and the needs and goals of other departments in a game studio. With a focus on real-world game-dev context, this workshop teaches you how to visually communicate ideas with other departments in a studio while also understanding their needs and limitations.
Led by Asim, an experienced game artist, this advanced tutorial using Photoshop, 3D-Coat, and Octane for Blender takes you through the entire process of creating a building concept art piece. From initial research and brainstorming to designing and blocking out the building in 3D, creating composition thumbnails, setting up a basic scene in 3D, and finally, fleshing out the environment concept art piece.
Throughout the workshop, Asim shares his production-proven techniques and personal painting process, as well as insights into other aspects that affect your art, such as Game Design, Level Design, Art Direction, and more. By following this workshop, you will gain a deeper understanding of the design thought process and how to take other aspects into account when creating your own projects.
The project files accompanying this workshop include Asim’s Photoshop file and sketches for your personal reference. This workshop is ideal for those who want to expand their knowledge and skills in game art production and create visually appealing and technically feasible game art.