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Creating a Swamp Scene for Games with SpeedTree & Photogrammetry

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Release date:2023, June 19

Author:Adrien Paguet-Brunella

Skill level:Beginner

Language:English

Exercise files:Yes

Join Adrien Paguet-Brunella, Senior Environment Artist, on an immersive journey through the entire process of creating assets for a game environment biome collection. In this comprehensive workshop, you’ll gain invaluable insights into utilizing SpeedTree, Blender, and Photogrammetry techniques to breathe life into your natural environments.

Designed for intermediate-to-advanced artists with prior knowledge of SpeedTree, Blender, and Unreal Engine, this workshop offers a complete overview of asset creation. Through the use of photogrammetry and photometric stereo captures, Adrien meticulously guides you in creating high-resolution leaves, branches, and flowers, ensuring that every detail is meticulously crafted.

Adrien demonstrates how to create a hero tree, serving as a blueprint for generating tree variations. You’ll also learn how to process scanned grounds and rocks and transform them into tileable landscape materials, accompanied by essential tips for working with photogrammetry.

In addition to asset creation, Adrien shares valuable AAA production tips for building collections for natural environments. To conclude the workshop, he demonstrates how to seamlessly integrate all the assets, resulting in an immersive and realistic scene, along with dioramas.

With this workshop, you’ll receive project files that include SpeedTree files for the hero tree and tree variations, 3 sets of bark textures, and photogrammetry data for the hero trunk and ground. These resources will serve as valuable references and assets as you embark on your own journey of creating stunning natural environments.

Don’t miss this opportunity to learn from an experienced Senior Environment Artist and expand your skills in asset creation. Enroll now and bring your game environment biomes to life like never before!

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