In Organic Design in Houdini, you’ll learn to use the power of Houdini to implement complex effects in an efficient way. During these 6 weeks, you’ll see…
Category: CG Masters Academy
In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part…
Learn from the industry’s best with innovative online courses and personalized feedback. If you want a career in Art, Games or VFX, you’ve come to the right…
In this title, concept artist Aaron Limonick demonstrates the critical importance of a complete design process when approaching environment design and illustration. From traditional ideation sketching and…
This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used…
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs,…
During this class, students will get to experience the environment pipeline creation from start to finish. Going from an initial idea, block in phase, asset creation, lighting,…
Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice…
Liane Cho Han is a Senior Storyboard Artist and Animator who graduated from the prestigious Les Gobelins animation school in Paris where he specialized in 2D animation.…
The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in…
This workshop is all about creating environment design and using your imagination is a guinding tool in this process. I’m very much in photography, and try to…
Patrick will discuss traditional drawing rendering techniques which he uses to simplify anatomy into basic shapes and gestural line to create a language your memory will use…











