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Cloth Creation and Simulation for Real-Time [CGMA, Jayson Fitch, Group Buy]

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Release date:2021, June

Author:Jayson Fitch

Skill level:Beginner

Language:English

Exercise files:Yes

This course offers an extensive dive into integrating Marvelous Designer into cloth workflows for real-time character creation, covering basics to advanced techniques for crafting both realistic and stylized garments. The curriculum spans from software introduction to sophisticated methodologies using Marvelous Designer, ZBrush, and Unreal Engine.

Here’s a glimpse of what students can expect:

  • Week #1: Introduction to Software Basics Covering terminology, importing avatars, garment creation basics, and simulation properties.
  • Week #2: Advanced Software Techniques Enhancing garment fit, layering, managing pressure, incorporating elastic elements, adding zippers, stitching details, morph targets, and garment exporting.
  • Week #3: Project Initiation Understanding references, preparing for success, deciphering real-world patterns, and initial blockout.
  • Week #4: Simulation Mastery Diving deep into final simulations, seam and stitching enhancement, fold appeal, layering refinement, and the exporting process.
  • Week #5: ZBrush Integration for Sim Enhancement Transforming to a quadded mesh, maintaining UVs from Marvelous, and initiating the sculpting pass.
  • Week #6: Detailing in ZBrush Optimized workflow between ZBrush and Marvelous, finalizing high-poly sculpting.
  • Week #7: Game Topology and Material Creation Retopology, baking, texture creation in Substance Painter, and handling fabric textures and tiling.
  • Week #8: Shading & Rendering Exploring rendering in UE4 or Toolbag, setting up shaders for cloth and leather.

The course will equip students not only with software expertise but also a comprehensive understanding of creating captivating garments for AAA games. They’ll engage in practical assignments, including contemporary and fantasy costumes based on provided concept art, culminating in multiple portfolio pieces.

You can find more details by following this link.

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