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Organic World Building in UE5 [CGMA, Anthony Vaccaro, Group Buy]


Release date:2023, December

Author:Anthony Vaccaro

Skill level:Beginner


Exercise files:Yes

In this course, students will create a game environment from scratch in Unreal Engine 5.
Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets,
creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene.
Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate
scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows,
and have all of the tools needed for a polished and presentation-ready game environment.
Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.

You can find more details by following this link.


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