Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

VEX in Houdini by Johannes Richter (Russian, Eng sub)


Release date:2019

Author:Johannes Richter

Skill level:Beginner


Exercise files:Yes

This course offers a complete initiation into utilizing VEX within Houdini. Here’s a glimpse of what you’ll explore: applying collision deformers, employing Laplacian and Taubin smoothing techniques, mastering Perlin Noise, creating customized fBM noise, exploring various shaders using VEX, manipulating volumes, integrating pyroclastic noise, simulating terrain erosion, and delving into a range of additional functionalities.

  • Week #1: Introduction to VEX, Geometry Manipulation
  • Week #2: 3d Noise, Implementation and Application
  • Week #3: Dynamic Geometry Generation
  • Week #4: Gray-Scott Reaction Diffusion
  • Week #5: Flocking Systems Implementing Boids
  • Week #6: Growth Algorithms and Space Colonisation
  • Week #7: Volume Manipulation, Pyroclastic Noise and Point Replication
  • Week #8: Hydraulic Erosion
  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *