Ben Keeling, a Principal Environment Artist at Respawn, breaks down his professional workflow for creating materials and shaders. This isn’t theory—it’s the exact pipeline he uses on…
Category: Artstation
This course walks you through the entire production of a game-ready military tactical vest. You’ll start with a base mesh in Marvelous Designer, then move through retopology,…
A complete 14-hour walkthrough for building a military tactical helmet, covering the entire production pipeline. You’ll start with cloth simulation in Marvelous Designer, move through hard-surface modeling…
A full 12-hour screen-recorded tutorial that walks you through creating a game-ready military boot and backpack set. You’ll go from Marvelous Designer base meshes all the way…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This 15-hour video series walks you through a complete, no-fast-forward workflow for creating real-time hair for AAA games. You’ll learn a method that balances high visual quality…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
This course is a straight shot from zero to a fully realized 3D game character. You’ll start by learning Blender 5’s navigation and basic tools, then move…
This course is a straight shot into practical game lighting. Yury Vorobiev walks you through setting up lighting for a ton of different scenarios, from overcast exteriors…
This course isn’t about basic t-shirts. Dylan Kowalski shares his personal, time-tested approach to using Marvelous Designer for creating complex armor and clothing that you’d normally think…
This tutorial is for artists who already know their way around Blender and want to push their work into a more cinematic, narrative space. Leo Avero breaks…
24 hours of fully narrated, high-res content that skips the fluff and gets straight to building a Brabham BT62 in Plasticity 3D. Poly Paul walks you through…








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