This course is built for artists who want to break into concept art and matte painting for film. It skips the fluff and focuses on the practical…
Category: Concept Art
This course is a straight shot into the nuts and bolts of making art for mobile games. You’ll learn how to design and build tileable isometric buildings…
This course is a deep, practical dive into the how and why of making pictures that actually say something. Sterling Hundley, an award-winning illustrator and professor, breaks…
This course is about thinking like a concept artist, not just drawing pretty pictures. Titus Lunter walks you through his process for designing buildings that feel real…
What you’ll learn In Drawing Faces From Imagination, students learn how to construct believable, expressive faces without depending only on direct reference. The course is built around…
This course is a straight shot from idea to final image. You’ll learn how to sculpt, design, texture, and stage creatures for concept art using Blender. It’s…
Design a near-future racing machine from scratch. Veteran concept artist Chris Beatty walks you through his entire process, from initial research and 2D sketching to final polished…
Learn how to design and deliver professional creature makeup concepts for film using Photoshop, straight from a Wētā Workshop senior concept artist. This workshop covers the entire…
Work along with Ian Vicknair as he guides you through creating a paint-over from a 3D render, turning it into a concept piece and then a final…
A complete walkthrough of a professional game splash art project. This package gives you the raw files, the full 46-hour recording, and the custom brushes used to…
This isn’t a tutorial. Brad Rigney takes a backseat on technical image-making and instead opens up about the stuff that actually matters: the loneliness, the frustration, the…
This tutorial is for artists who already know their way around Blender and want to push their work into a more cinematic, narrative space. Leo Avero breaks…











