This course is a straight-up introduction to environment concept art for games, focusing on the 3/4 cutaway view. You’ll learn how to generate ideas, research references, and…
Category: Concept Art
Learn how an art director thinks and works to create successful concept art for your own animation or video game projects. This course focuses on selling an…
This isn’t a paint-by-numbers tutorial. Craig Mullins, the guy who basically defined modern digital painting, is here to teach you how to think. The core idea is…
This course teaches you how to design professional hard surface weapons for games, film, and concept art portfolios. You’ll learn to merge industrial design thinking with sci-fi…
This course is a straight-up bootcamp for your eye. It’s not about learning every brush in Photoshop. It’s about understanding how light and color actually work to…
Learn to design costumes that feel real, not just drawn. This course skips the fluff and gets straight into building characters with a story behind every stitch.…
This advanced course with Gilles Beloeil is all about leveling up your environment painting. Over eight weeks, you’ll move past the basics and get into the nitty-gritty…
Build a complete mech in Blender using simple primitives, booleans, and professional design thinking. No required addons. No technical rabbit holes. Just thoughtful decisions that make you…
Abe Taraky breaks down his illustrative design process, showing you how to take a raw idea and turn it into a refined, dimensional illustration. This workshop focuses…
Isaac Yeram Kim, a Concept Artist at Sucker Punch Productions, shares his no-nonsense workflow for creating cinematic concept art. This 2-hour workshop focuses on the essential tools…
Olivier Dubard walks you through his complete pipeline for designing a fantasy weapon that tells a story. Over six lessons, you’ll move from gathering reference and sketching…
Learn how to create an entire world foundation using a straightforward creative process. In this two-hour workshop, Tiago Sousa presents his full workflow, from story conception to…











