This 6-hour masterclass with Maria Gorbacheva is for artists who are tired of vague, disconnected concepts. Instead of another software demo, you get a working system for…
Category: Concept Art
Recorded live at IAMC24 in Paris, this is a no-fluff hiring breakdown from two working Framestore artists. If you want into film VFX or concept art, this…
If you ever wanted to design worlds for animation or games, this is a super practical starting point. Lara Pickle walks you through her whole process for…
This is a no-nonsense master class on why paper still matters when you work in film and animation. Nicolas Weis shows how quick traditional sketches help you…
This is not a software tutorial. George Hull has spent decades designing worlds for films you have already watched, and here he talks through how he actually…
Most artists get stuck in the same place: technically solid, but invisible. This course is about the other half of the job, the part nobody teaches you…
This workshop is all about turning your own life, culture, and influences into a visual language that feels like yours. Instead of chasing trends, you’ll build a…
Marc Simonetti has painted the Iron Throne, the worlds of Dune and Discworld, and environments for Aladdin and Aquaman 2 — and he does it fast. This…
If you’ve ever watched a pile of rough thumbnails turn into a shipped, fully art-directed world, this class is about that gap. Shaddy Safadi walks through the…
If you want to design stylized buildings that actually hold up in a game, a book or an animation, the hard part is not the render —…
This is a straight look at how Andreas Rocha actually works. No fluff, just his full creative process for building a fantasy landscape in Photoshop — from…
Iain McCaig takes Hans Christian Andersen’s The Little Mermaid and flips it into a sci-fi epic to show how story actually drives design. You’ll work through story…











