A comprehensive, must-have course for the creation of two studio-quality hard surface game assets. Game assets are not difficult to create, but they are difficult to understand.…
Category: Substance Painter
In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating…
Hello everyone! And welcome to this very exciting tutorial course on how to create a game environment from start to finish.My name is Emiel Sleegers, I am…
This is a Twitch Streams Archive of 3D artist Bailey Facer aka Iki Cat Chibi. You will see the process of designing, modelling, texturing of Victorian-ish gothick-ish…
Em Criação de Personagens Completos com ZBrush®, o estudo conceitual (backstory e design do personagem, anatomia, pose e ação, ritmo e balance) é aplicado juntamente às qualidades…
Aprender a criar armas para jogos pode ser difícil. Há muitos processos onde as coisas podem dar errado. Determinados tutoriais sobre modelagem e texturização, disponibilizados gratuitamente, muitas…
Learn to model, texture and render scenes for cinema and advertising Javier León – Leonstudio’s creative director – works regularly doing 3D infographics for film and advertising…
Uma das etapas mais importantes dentro do processo de desenvolvimento de um trabalho em 3D é a Texturização. Neste momento é que são aplicadas as texturas e…
Maîtriser Substance Painter pour texturer des objets 3D. Bienvenue dans l’atelier Substance Painter ! Cette formation s’adresse aux débutants, elle vous permettra de comprendre comment texturer un…
Réaliser un objet 3D complet, avec 3DSMax 2021, Marmoset Toolbag et Substance Painter optimisé pour le jeux vidéo. Dans cette formation, nous aborderons toutes les étapes nécessaire…
Add depth to your stories by telling them in three dimensions. Industry veteran Nick Hiatt has created an online course to show you exactly how to create…
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We…